diff options
author | Ian Romanick <[email protected]> | 2012-08-01 22:19:01 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-09-28 08:19:54 -0700 |
commit | 66159f94a5ce00b2e7c06766d7d1ecc1208c2f69 (patch) | |
tree | c58b99c5b92948d3a9e32eb632184e78c6fc42dc | |
parent | d0e142834948307ccfad6b038814618604390e2a (diff) |
mesa/tests: Sanity check the ES2 dispatch table
This test is only built when shared-glapi is used. Because of changes
elsewhere in the tree that were necessary to make shared-glapi work
correct with GLX, it's not feasible to make the test function both ways.
The list of expected functions originally came from the functions set by
api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c
is still generated). It was the generated file that configured the
dispatch table for ES2 contexts. This test verifies that all of the
functions set by the old api_exec_es2.c (with the recent addition of VAO
functions) are set in the dispatch table and everything else is a NOP.
When adding ES2 (or ES3) extensions that add new functions, this test
will need to be modified to expect dispatch functions for the new
extension functions.
v2: Expect VAO functions be non-NOP.
Signed-off-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/api_exec.c | 2 | ||||
-rw-r--r-- | src/mesa/main/tests/Makefile.am | 3 | ||||
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 309 |
3 files changed, 313 insertions, 1 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 69179abb1e7..ddf7c7fc119 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -874,7 +874,7 @@ _mesa_create_exec_table(struct gl_context *ctx) SET_TexStorage1D(exec, _mesa_TexStorage1D); SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT); } - if (_mesa_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_TexStorage2D(exec, _mesa_TexStorage2D); SET_TexStorage3D(exec, _mesa_TexStorage3D); SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT); diff --git a/src/mesa/main/tests/Makefile.am b/src/mesa/main/tests/Makefile.am index 3d1a5d8923f..cac04bcd6ec 100644 --- a/src/mesa/main/tests/Makefile.am +++ b/src/mesa/main/tests/Makefile.am @@ -19,6 +19,9 @@ main_test_LDADD = \ if HAVE_SHARED_GLAPI AM_CPPFLAGS += -DHAVE_SHARED_GLAPI +main_test_SOURCES += \ + dispatch_sanity.cpp + main_test_LDADD += \ $(top_builddir)/src/mapi/shared-glapi/libglapi.la else diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp new file mode 100644 index 00000000000..b5d712894f9 --- /dev/null +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -0,0 +1,309 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \name dispatch_sanity.cpp + * + * Verify that only set of functions that should be available in a particular + * API are available in that API. + * + * The list of expected functions originally came from the functions set by + * api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c was + * still generated at the time this test was written). It was the generated + * file that configured the dispatch table for ES2 contexts. This test + * verifies that all of the functions set by the old api_exec_es2.c (with the + * recent addition of VAO functions) are set in the dispatch table and + * everything else is a NOP. + * + * When adding extensions that add new functions, this test will need to be + * modified to expect dispatch functions for the new extension functions. + */ + +extern "C" { +#include "main/mfeatures.h" +} + +#if FEATURE_ES2 + +#include <gtest/gtest.h> + +extern "C" { +#include "GL/gl.h" +#include "GL/glext.h" +#include "main/compiler.h" +#include "main/api_exec.h" +#include "main/context.h" +#include "main/remap.h" +#include "glapi/glapi.h" +#include "drivers/common/driverfuncs.h" + +#include "swrast/swrast.h" +#include "vbo/vbo.h" +#include "tnl/tnl.h" +#include "swrast_setup/swrast_setup.h" + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GL_APIENTRYP +#endif + +#include "main/dispatch.h" +} + +struct function { + const char *name; + int offset; +}; + +extern const struct function gles2_functions_possible[]; + +class DispatchSanity_test : public ::testing::Test { +public: + virtual void SetUp(); + + struct gl_config visual; + struct dd_function_table driver_functions; + struct gl_context share_list; + struct gl_context ctx; +}; + +void +DispatchSanity_test::SetUp() +{ + memset(&visual, 0, sizeof(visual)); + memset(&driver_functions, 0, sizeof(driver_functions)); + memset(&share_list, 0, sizeof(share_list)); + memset(&ctx, 0, sizeof(ctx)); + + _mesa_init_driver_functions(&driver_functions); +} + +static void +validate_functions(_glapi_proc *table, const struct function *function_table) +{ + for (unsigned i = 0; function_table[i].name != NULL; i++) { + const int offset = (function_table[i].offset != -1) + ? function_table[i].offset + : _glapi_get_proc_offset(function_table[i].name); + + ASSERT_NE(-1, offset) + << "Function: " << function_table[i].name; + ASSERT_EQ(offset, + _glapi_get_proc_offset(function_table[i].name)) + << "Function: " << function_table[i].name; + EXPECT_NE((_glapi_proc) _mesa_generic_nop, table[offset]) + << "Function: " << function_table[i].name + << " at offset " << offset; + + table[offset] = (_glapi_proc) _mesa_generic_nop; + } + + const unsigned size = _glapi_get_dispatch_table_size(); + for (unsigned i = 0; i < size; i++) { + EXPECT_EQ((_glapi_proc) _mesa_generic_nop, table[i]) << "i = " << i; + } +} + +TEST_F(DispatchSanity_test, GLES2) +{ + ctx.Version = 20; + _mesa_initialize_context(&ctx, + API_OPENGLES2, //api, + &visual, + NULL, //&share_list, + &driver_functions, + (void *) NULL); + + _swrast_CreateContext(&ctx); + _vbo_CreateContext(&ctx); + _tnl_CreateContext(&ctx); + _swsetup_CreateContext(&ctx); + + validate_functions((_glapi_proc *) ctx.Exec, gles2_functions_possible); +} + +const struct function gles2_functions_possible[] = { + { "glActiveTexture", _gloffset_ActiveTextureARB }, + { "glAttachShader", -1 }, + { "glBindAttribLocation", -1 }, + { "glBindBuffer", -1 }, + { "glBindFramebuffer", -1 }, + { "glBindRenderbuffer", -1 }, + { "glBindTexture", _gloffset_BindTexture }, + { "glBindVertexArrayOES", -1 }, + { "glBlendColor", _gloffset_BlendColor }, + { "glBlendEquation", _gloffset_BlendEquation }, + { "glBlendEquationSeparate", -1 }, + { "glBlendFunc", _gloffset_BlendFunc }, + { "glBlendFuncSeparate", -1 }, + { "glBufferData", -1 }, + { "glBufferSubData", -1 }, + { "glCheckFramebufferStatus", -1 }, + { "glClear", _gloffset_Clear }, + { "glClearColor", _gloffset_ClearColor }, + { "glClearDepthf", -1 }, + { "glClearStencil", _gloffset_ClearStencil }, + { "glColorMask", _gloffset_ColorMask }, + { "glCompileShader", -1 }, + { "glCompressedTexImage2D", -1 }, + { "glCompressedTexImage3DOES", -1 }, + { "glCompressedTexSubImage2D", -1 }, + { "glCompressedTexSubImage3DOES", -1 }, + { "glCopyTexImage2D", _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D }, + { "glCopyTexSubImage3DOES", _gloffset_CopyTexSubImage3D }, + { "glCreateProgram", -1 }, + { "glCreateShader", -1 }, + { "glCullFace", _gloffset_CullFace }, + { "glDeleteBuffers", -1 }, + { "glDeleteFramebuffers", -1 }, + { "glDeleteProgram", -1 }, + { "glDeleteRenderbuffers", -1 }, + { "glDeleteShader", -1 }, + { "glDeleteTextures", _gloffset_DeleteTextures }, + { "glDeleteVertexArraysOES", -1 }, + { "glDepthFunc", _gloffset_DepthFunc }, + { "glDepthMask", _gloffset_DepthMask }, + { "glDepthRangef", -1 }, + { "glDetachShader", -1 }, + { "glDisable", _gloffset_Disable }, + { "glDisableVertexAttribArray", -1 }, + { "glDrawArrays", _gloffset_DrawArrays }, + { "glDrawBuffersNV", -1 }, + { "glDrawElements", _gloffset_DrawElements }, + { "glEGLImageTargetRenderbufferStorageOES", -1 }, + { "glEGLImageTargetTexture2DOES", -1 }, + { "glEnable", _gloffset_Enable }, + { "glEnableVertexAttribArray", -1 }, + { "glFinish", _gloffset_Finish }, + { "glFlush", _gloffset_Flush }, + { "glFramebufferRenderbuffer", -1 }, + { "glFramebufferTexture2D", -1 }, + { "glFramebufferTexture3DOES", -1 }, + { "glFrontFace", _gloffset_FrontFace }, + { "glGenBuffers", -1 }, + { "glGenFramebuffers", -1 }, + { "glGenRenderbuffers", -1 }, + { "glGenTextures", _gloffset_GenTextures }, + { "glGenVertexArraysOES", -1 }, + { "glGenerateMipmap", -1 }, + { "glGetActiveAttrib", -1 }, + { "glGetActiveUniform", -1 }, + { "glGetAttachedShaders", -1 }, + { "glGetAttribLocation", -1 }, + { "glGetBooleanv", _gloffset_GetBooleanv }, + { "glGetBufferParameteriv", -1 }, + { "glGetBufferPointervOES", -1 }, + { "glGetError", _gloffset_GetError }, + { "glGetFloatv", _gloffset_GetFloatv }, + { "glGetFramebufferAttachmentParameteriv", -1 }, + { "glGetIntegerv", _gloffset_GetIntegerv }, + { "glGetProgramInfoLog", -1 }, + { "glGetProgramiv", -1 }, + { "glGetRenderbufferParameteriv", -1 }, + { "glGetShaderInfoLog", -1 }, + { "glGetShaderPrecisionFormat", -1 }, + { "glGetShaderSource", -1 }, + { "glGetShaderiv", -1 }, + { "glGetString", _gloffset_GetString }, + { "glGetTexParameterfv", _gloffset_GetTexParameterfv }, + { "glGetTexParameteriv", _gloffset_GetTexParameteriv }, + { "glGetUniformLocation", -1 }, + { "glGetUniformfv", -1 }, + { "glGetUniformiv", -1 }, + { "glGetVertexAttribPointerv", -1 }, + { "glGetVertexAttribfv", -1 }, + { "glGetVertexAttribiv", -1 }, + { "glHint", _gloffset_Hint }, + { "glIsBuffer", -1 }, + { "glIsEnabled", _gloffset_IsEnabled }, + { "glIsFramebuffer", -1 }, + { "glIsProgram", -1 }, + { "glIsRenderbuffer", -1 }, + { "glIsShader", -1 }, + { "glIsTexture", _gloffset_IsTexture }, + { "glIsVertexArrayOES", -1 }, + { "glLineWidth", _gloffset_LineWidth }, + { "glLinkProgram", -1 }, + { "glMapBufferOES", -1 }, + { "glMultiDrawArraysEXT", -1 }, + { "glMultiDrawElementsEXT", -1 }, + { "glPixelStorei", _gloffset_PixelStorei }, + { "glPolygonOffset", _gloffset_PolygonOffset }, + { "glReadBufferNV", _gloffset_ReadBuffer }, + { "glReadPixels", _gloffset_ReadPixels }, + { "glReleaseShaderCompiler", -1 }, + { "glRenderbufferStorage", -1 }, + { "glSampleCoverage", -1 }, + { "glScissor", _gloffset_Scissor }, + { "glShaderBinary", -1 }, + { "glShaderSource", -1 }, + { "glStencilFunc", _gloffset_StencilFunc }, + { "glStencilFuncSeparate", -1 }, + { "glStencilMask", _gloffset_StencilMask }, + { "glStencilMaskSeparate", -1 }, + { "glStencilOp", _gloffset_StencilOp }, + { "glStencilOpSeparate", -1 }, + { "glTexImage2D", _gloffset_TexImage2D }, + { "glTexImage3DOES", _gloffset_TexImage3D }, + { "glTexParameterf", _gloffset_TexParameterf }, + { "glTexParameterfv", _gloffset_TexParameterfv }, + { "glTexParameteri", _gloffset_TexParameteri }, + { "glTexParameteriv", _gloffset_TexParameteriv }, + { "glTexSubImage2D", _gloffset_TexSubImage2D }, + { "glTexSubImage3DOES", _gloffset_TexSubImage3D }, + { "glUniform1f", -1 }, + { "glUniform1fv", -1 }, + { "glUniform1i", -1 }, + { "glUniform1iv", -1 }, + { "glUniform2f", -1 }, + { "glUniform2fv", -1 }, + { "glUniform2i", -1 }, + { "glUniform2iv", -1 }, + { "glUniform3f", -1 }, + { "glUniform3fv", -1 }, + { "glUniform3i", -1 }, + { "glUniform3iv", -1 }, + { "glUniform4f", -1 }, + { "glUniform4fv", -1 }, + { "glUniform4i", -1 }, + { "glUniform4iv", -1 }, + { "glUniformMatrix2fv", -1 }, + { "glUniformMatrix3fv", -1 }, + { "glUniformMatrix4fv", -1 }, + { "glUnmapBufferOES", -1 }, + { "glUseProgram", -1 }, + { "glValidateProgram", -1 }, + { "glVertexAttrib1f", -1 }, + { "glVertexAttrib1fv", -1 }, + { "glVertexAttrib2f", -1 }, + { "glVertexAttrib2fv", -1 }, + { "glVertexAttrib3f", -1 }, + { "glVertexAttrib3fv", -1 }, + { "glVertexAttrib4f", -1 }, + { "glVertexAttrib4fv", -1 }, + { "glVertexAttribPointer", -1 }, + { "glViewport", _gloffset_Viewport }, + { NULL, -1 } +}; + +#endif /* FEATURE_ES2 */ |