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authorSamuel Pitoiset <[email protected]>2017-06-26 12:31:37 +0200
committerSamuel Pitoiset <[email protected]>2017-06-28 10:25:12 +0200
commit50f9f510c9d3d6c87ec3fecc73ea1e40f2989e79 (patch)
treef1d6cf3261539cd653b2849fa173c12d823aa948
parent81968cb748aa8aa6457ec16fb373815f0117288b (diff)
mesa: add KHR_no_error support for glBindTextureUnit()
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mapi/glapi/gen/ARB_direct_state_access.xml2
-rw-r--r--src/mesa/main/texobj.c8
-rw-r--r--src/mesa/main/texobj.h3
3 files changed, 12 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index c9031c1a1ac..860bbbd28ab 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -518,7 +518,7 @@
<param name="texture" type="GLuint" />
</function>
- <function name="BindTextureUnit">
+ <function name="BindTextureUnit" no_error="true">
<param name="unit" type="GLuint" />
<param name="texture" type="GLuint" />
</function>
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 5337f0513e4..30d3c961e6e 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1741,6 +1741,14 @@ bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
void GLAPIENTRY
+_mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_texture_unit(ctx, unit, texture, true);
+}
+
+
+void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit, GLuint texture)
{
GET_CURRENT_CONTEXT(ctx);
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 1c68bd8ec7d..a82c9722639 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -190,6 +190,9 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
extern void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texture );
+void GLAPIENTRY
+_mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture);
+
extern void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit, GLuint texture);