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authorDave Airlie <[email protected]>2015-03-10 16:45:18 +1000
committerDave Airlie <[email protected]>2015-03-10 16:45:45 +1000
commit4d318b61fc14c7ed550007cb568ff27dbeab1662 (patch)
treefc9ec4dbc0357f0f78bc20c02e6a341920747e4a
parente5cd42ed9abadac8be085eea67049dc1e19ade09 (diff)
mesa/scissor: fix typos in debug names
Just noticed this when working on virgl. Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/main/scissor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c
index 83f39e2a0f9..bc8224c7d23 100644
--- a/src/mesa/main/scissor.c
+++ b/src/mesa/main/scissor.c
@@ -201,13 +201,13 @@ void GLAPIENTRY
_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom,
GLsizei width, GLsizei height)
{
- ScissorIndexed(index, left, bottom, width, height, "glScissorIndexd");
+ ScissorIndexed(index, left, bottom, width, height, "glScissorIndexed");
}
void GLAPIENTRY
_mesa_ScissorIndexedv(GLuint index, const GLint *v)
{
- ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexdv");
+ ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexedv");
}
/**