diff options
author | Jason Ekstrand <[email protected]> | 2016-10-21 12:09:38 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-10-27 22:46:13 -0700 |
commit | 43dadb6edd5e3e3e10b1198184a9f75556edad49 (patch) | |
tree | f2c67ee18bbef5193633c3aacf98ec985eeda7e8 | |
parent | ab92480272bc34d943d28506cc36759e141b4371 (diff) |
intel/blorp: Rework our usage of ralloc when compiling shaders
Previously, we were creating the shader with a NULL ralloc context and then
trusting in blorp_compile_fs to clean it up. The only problem was that
blorp_compile_fs didn't clean up its context properly so we were leaking.
When I went to fix that, I realized that it couldn't because it has to
return the shader binary which is allocated off of that context and used by
the caller. The solution is to make blorp_compile_fs take a ralloc
context, allocate the nir_shaders directly off that context, and clean it
all up in whatever function creates the shader and calls blorp_compile_fs.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Cc: "12.0, 13.0" <[email protected]>
-rw-r--r-- | src/intel/blorp/blorp.c | 10 | ||||
-rw-r--r-- | src/intel/blorp/blorp_blit.c | 12 | ||||
-rw-r--r-- | src/intel/blorp/blorp_clear.c | 4 | ||||
-rw-r--r-- | src/intel/blorp/blorp_priv.h | 3 |
4 files changed, 14 insertions, 15 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c index b495619df27..3ef3e70eb55 100644 --- a/src/intel/blorp/blorp.c +++ b/src/intel/blorp/blorp.c @@ -165,7 +165,8 @@ nir_uniform_type_size(const struct glsl_type *type) } const unsigned * -blorp_compile_fs(struct blorp_context *blorp, struct nir_shader *nir, +blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, + struct nir_shader *nir, const struct brw_wm_prog_key *wm_key, bool use_repclear, struct brw_blorp_prog_data *prog_data, @@ -173,13 +174,6 @@ blorp_compile_fs(struct blorp_context *blorp, struct nir_shader *nir, { const struct brw_compiler *compiler = blorp->compiler; - void *mem_ctx = ralloc_context(NULL); - - /* Calling brw_preprocess_nir and friends is destructive and, if cloning is - * enabled, may end up completely replacing the nir_shader. Therefore, we - * own it and might as well put it in our context for easy cleanup. - */ - ralloc_steal(mem_ctx, nir); nir->options = compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index 9e32236672a..cbccfc7edbd 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -997,7 +997,7 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos, * of samples). */ static nir_shader * -brw_blorp_build_nir_shader(struct blorp_context *blorp, +brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx, const struct brw_blorp_blit_prog_key *key) { const struct gen_device_info *devinfo = blorp->isl_dev->info; @@ -1044,7 +1044,7 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, (key->dst_samples <= 1)); nir_builder b; - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); struct brw_blorp_blit_vars v; brw_blorp_blit_vars_init(&b, &v, key); @@ -1233,6 +1233,8 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp, ¶ms->wm_prog_kernel, ¶ms->wm_prog_data)) return; + void *mem_ctx = ralloc_context(NULL); + const unsigned *program; unsigned program_size; struct brw_blorp_prog_data prog_data; @@ -1240,7 +1242,7 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp, /* Try and compile with NIR first. If that fails, fall back to the old * method of building shaders manually. */ - nir_shader *nir = brw_blorp_build_nir_shader(blorp, prog_key); + nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key); struct brw_wm_prog_key wm_key; brw_blorp_init_wm_prog_key(&wm_key); wm_key.tex.compressed_multisample_layout_mask = @@ -1248,13 +1250,15 @@ brw_blorp_get_blit_kernel(struct blorp_context *blorp, wm_key.tex.msaa_16 = prog_key->tex_samples == 16; wm_key.multisample_fbo = prog_key->rt_samples > 1; - program = blorp_compile_fs(blorp, nir, &wm_key, false, + program = blorp_compile_fs(blorp, mem_ctx, nir, &wm_key, false, &prog_data, &program_size); blorp->upload_shader(blorp, prog_key, sizeof(*prog_key), program, program_size, &prog_data, sizeof(prog_data), ¶ms->wm_prog_kernel, ¶ms->wm_prog_data); + + ralloc_free(mem_ctx); } static void diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c index d1ff3588b17..c022e65dfd3 100644 --- a/src/intel/blorp/blorp_clear.c +++ b/src/intel/blorp/blorp_clear.c @@ -55,7 +55,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp, void *mem_ctx = ralloc_context(NULL); nir_builder b; - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear"); nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in, @@ -76,7 +76,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp, struct brw_blorp_prog_data prog_data; unsigned program_size; const unsigned *program = - blorp_compile_fs(blorp, b.shader, &wm_key, use_replicated_data, + blorp_compile_fs(blorp, mem_ctx, b.shader, &wm_key, use_replicated_data, &prog_data, &program_size); blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key), diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h index bcfd01d8338..9d14336b595 100644 --- a/src/intel/blorp/blorp_priv.h +++ b/src/intel/blorp/blorp_priv.h @@ -310,7 +310,8 @@ struct brw_blorp_blit_prog_key void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key); const unsigned * -blorp_compile_fs(struct blorp_context *blorp, struct nir_shader *nir, +blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, + struct nir_shader *nir, const struct brw_wm_prog_key *wm_key, bool use_repclear, struct brw_blorp_prog_data *prog_data, |