diff options
author | Jason Ekstrand <[email protected]> | 2016-02-12 10:50:56 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-03-12 15:48:36 -0800 |
commit | 41ae553fdae5d0ff687733c45b6151a45759b2fd (patch) | |
tree | b3796cd46fc0c90e24d31892da133f6812a3448a | |
parent | 6cf120ec77fbac6fc91555724c81311c416bbc13 (diff) |
nir/glsl: Remove dead function parameter handling code
NIR has never been used on IR where we haven't already done function
inlining so this code has been dead from the beginning. Let's just get rid
of it for now. We can always put it back in if we decide to use NIR for
function inlining at some point in the future.
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r-- | src/compiler/nir/glsl_to_nir.cpp | 51 |
1 files changed, 5 insertions, 46 deletions
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp index a23fba75010..613b138ae59 100644 --- a/src/compiler/nir/glsl_to_nir.cpp +++ b/src/compiler/nir/glsl_to_nir.cpp @@ -441,34 +441,8 @@ nir_visitor::create_function(ir_function_signature *ir) nir_function *func = nir_function_create(shader, ir->function_name()); - unsigned num_params = ir->parameters.length(); - func->num_params = num_params; - func->params = ralloc_array(shader, nir_parameter, num_params); - - unsigned i = 0; - foreach_in_list(ir_variable, param, &ir->parameters) { - switch (param->data.mode) { - case ir_var_function_in: - func->params[i].param_type = nir_parameter_in; - break; - - case ir_var_function_out: - func->params[i].param_type = nir_parameter_out; - break; - - case ir_var_function_inout: - func->params[i].param_type = nir_parameter_inout; - break; - - default: - unreachable("not reached"); - } - - func->params[i].type = param->type; - i++; - } - - func->return_type = ir->return_type; + assert(ir->parameters.is_empty()); + assert(ir->return_type == glsl_type::void_type); _mesa_hash_table_insert(this->overload_table, ir, func); } @@ -496,24 +470,9 @@ nir_visitor::visit(ir_function_signature *ir) nir_function_impl *impl = nir_function_impl_create(func); this->impl = impl; - unsigned num_params = func->num_params; - impl->num_params = num_params; - impl->params = ralloc_array(this->shader, nir_variable *, num_params); - unsigned i = 0; - foreach_in_list(ir_variable, param, &ir->parameters) { - param->accept(this); - impl->params[i] = this->var; - i++; - } - - if (func->return_type == glsl_type::void_type) { - impl->return_var = NULL; - } else { - impl->return_var = ralloc(this->shader, nir_variable); - impl->return_var->name = ralloc_strdup(impl->return_var, - "return_var"); - impl->return_var->type = func->return_type; - } + assert(strcmp(func->name, "main") == 0); + assert(ir->parameters.is_empty()); + assert(func->return_type == glsl_type::void_type); this->is_global = false; |