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authorXavier Bouchoux <[email protected]>2015-02-21 19:58:38 +0100
committerAxel Davy <[email protected]>2015-04-29 08:28:10 +0200
commit405c7d75114fadcf744f6bbd5556c86c66ac631b (patch)
tree6d345a43285f8b1840e1b203f2a505c5b851410c
parentd838fe8243aa0e96b198c876c1b5d79c098d1c0d (diff)
st/nine: Fix behaviour of D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
Ignore D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING when D3DUSAGE_RENDERTARGET is not specified. This behaviour matches windows drivers. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Xavier Bouchoux <[email protected]>
-rw-r--r--src/gallium/state_trackers/nine/adapter9.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/adapter9.c b/src/gallium/state_trackers/nine/adapter9.c
index 1d751559991..9d6d6590e00 100644
--- a/src/gallium/state_trackers/nine/adapter9.c
+++ b/src/gallium/state_trackers/nine/adapter9.c
@@ -311,7 +311,8 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
return D3D_OK;
- if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
+ if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
+ (Usage & D3DUSAGE_RENDERTARGET))
bind |= PIPE_BIND_BLENDABLE;
if (Usage & D3DUSAGE_DMAP) {