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authorBrian Paul <[email protected]>2008-08-15 11:49:05 -0600
committerBrian Paul <[email protected]>2008-08-15 17:02:09 -0600
commit37f452096b0c399a6614885057023f8fe8d0bc55 (patch)
tree782b959546558af445a792884b848705985c4ac3
parent2e79b491fc45d6f608c042e007fa477d9ab44586 (diff)
don't need to use LOD version of texture2D() funcs
-rw-r--r--progs/glsl/multitex.frag.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/glsl/multitex.frag.txt b/progs/glsl/multitex.frag.txt
index 86045306af2..a2633ceba75 100644
--- a/progs/glsl/multitex.frag.txt
+++ b/progs/glsl/multitex.frag.txt
@@ -9,7 +9,7 @@ uniform sampler2D tex2;
void main()
{
- vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy, 0.0);
- vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy, 0.0);
+ vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
+ vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
gl_FragColor = mix(t1, t2, t2.w);
}