diff options
author | Brian Paul <[email protected]> | 2013-11-05 16:58:15 -0700 |
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committer | Brian Paul <[email protected]> | 2013-11-06 09:04:16 -0700 |
commit | 36f1c6e3db6b8010ce4f06ed33e69f628b67e293 (patch) | |
tree | 60ada6e87a88df24406307c30fa7717408710531 | |
parent | 5580ff818e0559099ffc79af60872908e9d5d747 (diff) |
mesa: for GLSL_DUMP_ON_ERROR, also dump the info log
Since it's helpful to know why the shader did not compile.
Also, call fflush() for Windows.
Reviewed-by: José Fonseca <[email protected]>
-rw-r--r-- | src/mesa/main/shaderapi.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 7da860ddf1a..1d9aac39df2 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -825,6 +825,8 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) fprintf(stderr, "GLSL source for %s shader %d:\n", _mesa_glsl_shader_target_name(sh->Type), sh->Name); fprintf(stderr, "%s\n", sh->Source); + fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog); + fflush(stderr); } if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) { |