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authorIago Toral Quiroga <[email protected]>2015-10-16 11:43:18 +0200
committerIago Toral Quiroga <[email protected]>2015-10-19 08:20:40 +0200
commit36c93e96590b39362bb0159f5f55f1ad1db5e145 (patch)
tree42196acacc333beafe50a95d3797365dfeb4ee51
parent5a9ff87d0f10bae5dba4b2bebd28f2625cd485aa (diff)
glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
The latter holds both UBOs and SSBOs, but here we only want UBOs. Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 06f510db536..f481e8902d8 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5388,10 +5388,10 @@ st_translate_program(
}
if (program->shader) {
- unsigned num_ubos = program->shader->NumBufferInterfaceBlocks;
+ unsigned num_ubos = program->shader->NumUniformBlocks;
for (i = 0; i < num_ubos; i++) {
- unsigned size = program->shader->BufferInterfaceBlocks[i].UniformBufferSize;
+ unsigned size = program->shader->UniformBlocks[i]->UniformBufferSize;
unsigned num_const_vecs = (size + 15) / 16;
unsigned first, last;
assert(num_const_vecs > 0);