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authorPaul Berry <[email protected]>2013-07-28 21:48:55 -0700
committerPaul Berry <[email protected]>2013-08-01 20:24:49 -0700
commit34c55b59251a9c6e9979c1c0094c5158ce3503cb (patch)
tree487aed8d7ebdd53652f6110cd3a82c35f46caab6
parent7cfefe6965d50d8b1b494396d7b3b16d87bb2060 (diff)
main: Warn that geometry shader support is experimental.
Geometry shader support in the Mesa front end is still fairly preliminary. Many features are untested, and the following things are known not to work: - The gl_in interface block - The gl_ClipDistance input - Transform feedback of geometry shader outputs - Constants that are new in GLSL 1.50 (e.g. gl_MaxGeometryInputComponents) This isn't a problem, since no back-end drivers currently enable geometry shaders. However, to make sure no one gets the wrong impression, emit a nasty warning to let the user know that geometry shader support isn't complete. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index f3ae4f5d8fa..d184b114cb9 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -742,6 +742,12 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh)
return;
+ /* Geometry shaders are not yet fully supported, so issue a warning message
+ * if we're compiling one.
+ */
+ if (sh->Type == GL_GEOMETRY_SHADER)
+ printf("WARNING: Geometry shader support is currently experimental.\n");
+
options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
/* set default pragma state for shader */