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authorTimothy Arceri <[email protected]>2016-11-21 00:29:29 +1100
committerTimothy Arceri <[email protected]>2017-01-03 12:57:24 +1100
commit22639a6e19f95902aef23474ad672bf489231ea7 (patch)
tree82e7d6dc04a9bdc6184a7d9fd5cad997f17d491b
parent2c0d267717d9b01c644864bae945d29e0a6ca881 (diff)
st/mesa: get Version from gl_program rather than gl_shader_program
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 5fe042b37ab..58e753dab64 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -111,9 +111,6 @@ update_textures(struct st_context *st,
GLbitfield free_slots = ~prog->SamplersUsed;
GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
GLuint unit;
- struct gl_shader_program *shader =
- st->ctx->_Shader->CurrentProgram[mesa_shader];
- unsigned glsl_version = shader ? shader->data->Version : 0;
enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader);
if (samplers_used == 0x0 && old_max == 0)
@@ -130,7 +127,7 @@ update_textures(struct st_context *st,
GLboolean retval;
retval = update_single_texture(st, &sampler_view, texUnit,
- glsl_version);
+ prog->sh.data->Version);
if (retval == GL_FALSE)
continue;