diff options
author | Marek Olšák <[email protected]> | 2016-03-21 12:18:40 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-03-28 00:44:45 +0200 |
commit | 21c479256a4f195bce89bc313ab9367deef20bb1 (patch) | |
tree | 030639875ca5620e5bcc14a798a8d9302f2aad75 | |
parent | 50d653c2bbe7e6a7c0893b13ad6e57b68f55f8e4 (diff) |
st/mesa: only minify height if target != 1D array in st_finalize_texture
The st_texture_object documentation says:
"the number of 1D array layers will be in height0"
We can't minify that.
Spotted by luck. No app is known to hit this issue.
Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 460c1790663..3980f5d2f51 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -2886,12 +2886,17 @@ st_finalize_texture(struct gl_context *ctx, /* Need to import images in main memory or held in other textures. */ if (stImage && stObj->pt != stImage->pt) { + GLuint height = stObj->height0; GLuint depth = stObj->depth0; + + if (stObj->base.Target != GL_TEXTURE_1D_ARRAY) + height = u_minify(height, level); if (stObj->base.Target == GL_TEXTURE_3D) depth = u_minify(depth, level); + if (level == 0 || (stImage->base.Width == u_minify(stObj->width0, level) && - stImage->base.Height == u_minify(stObj->height0, level) && + stImage->base.Height == height && stImage->base.Depth == depth)) { /* src image fits expected dest mipmap level size */ copy_image_data_to_texture(st, stObj, level, stImage); |