diff options
author | Ian Romanick <[email protected]> | 2009-04-28 10:08:57 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2009-05-01 09:49:06 -0700 |
commit | 2085cf24628be7cd297ab0f9ef5ce02bd5a006e2 (patch) | |
tree | b3b3ed87547c16bdc1c7c959efc1fb2fdce76eb3 | |
parent | cd6734288ddc15a778def9578e128184b3f6bdea (diff) |
Test either GL_FRONT_LEFT or GL_FRONT for front-buffer rendering
For non-stereo visuals, which is all we support, we treat
GL_FRONT_LEFT as GL_FRONT. However, they are technically different,
and they have different enum values. Test for either one to determine
if we're in front-buffer rendering mode.
This fix was suggested by Pierre Willenbrock.
Signed-off-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index ecac5bf0207..b86cafea241 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -326,7 +326,8 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode) const GLboolean was_front_buffer_rendering = intel->is_front_buffer_rendering; - intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT); + intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) + || (mode == GL_FRONT); /* If we weren't front-buffer rendering before but we are now, make sure * that the front-buffer has actually been allocated. |