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authorJason Ekstrand <[email protected]>2016-11-15 15:25:55 -0800
committerJason Ekstrand <[email protected]>2016-11-22 13:44:55 -0800
commit1d5ac0a462ac8c7f41e1e1adb1fc5a7db6038d17 (patch)
tree80fbf2f8417adc459cff6faf413ec96be0d45fe0
parent140d041fac24b6140f8df8f02418b8bc1503d4a8 (diff)
anv: Set up binding tables and surface states for input attachments
This commit adds the last remaining bits to support input attachments in the Intel Vulkan driver. For color and depth attachments, we allocate an input attachment surface state during vkCmdBeginRenderPass like we do for the render target surface states. This is so that we can incorporate the clear color and aux information as used in rendering. For stencil, we just treat it like a regular texture because we don't there is no aux. Also, only having to worry about at most one input attachment surface for each attachment makes some of the vkCmdBeginRenderPass code simpler. Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/intel/vulkan/anv_descriptor_set.c5
-rw-r--r--src/intel/vulkan/anv_image.c9
-rw-r--r--src/intel/vulkan/anv_private.h1
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c69
-rw-r--r--src/intel/vulkan/vk_format_info.h7
5 files changed, 85 insertions, 6 deletions
diff --git a/src/intel/vulkan/anv_descriptor_set.c b/src/intel/vulkan/anv_descriptor_set.c
index 578bf7bee6a..2926e7a2591 100644
--- a/src/intel/vulkan/anv_descriptor_set.c
+++ b/src/intel/vulkan/anv_descriptor_set.c
@@ -617,6 +617,7 @@ void anv_UpdateDescriptorSets(
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+ case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
for (uint32_t j = 0; j < write->descriptorCount; j++) {
ANV_FROM_HANDLE(anv_image_view, iview,
write->pImageInfo[j].imageView);
@@ -641,10 +642,6 @@ void anv_UpdateDescriptorSets(
}
break;
- case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
- anv_finishme("input attachments not implemented");
- break;
-
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
index ed221a7730e..6f19c84df99 100644
--- a/src/intel/vulkan/anv_image.c
+++ b/src/intel/vulkan/anv_image.c
@@ -521,7 +521,14 @@ anv_CreateImageView(VkDevice _device,
iview->isl.usage = 0;
}
- if (image->usage & VK_IMAGE_USAGE_SAMPLED_BIT) {
+ /* Input attachment surfaces for color or depth are allocated and filled
+ * out at BeginRenderPass time because they need compression information.
+ * Stencil image do not support compression so we just use the texture
+ * surface from the image view.
+ */
+ if (image->usage & VK_IMAGE_USAGE_SAMPLED_BIT ||
+ (image->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT &&
+ (iview->aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT))) {
iview->sampler_surface_state = alloc_surface_state(device);
struct isl_view view = iview->isl;
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 4fa4f32bcbe..7b521b1268d 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1088,6 +1088,7 @@ void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
struct anv_attachment_state {
enum isl_aux_usage aux_usage;
struct anv_state color_rt_state;
+ struct anv_state input_att_state;
VkImageAspectFlags pending_clear_aspects;
VkClearValue clear_value;
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 5e4979fbb6d..41838422170 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -210,6 +210,19 @@ fb_attachment_get_aux_usage(struct anv_device *device,
return ISL_AUX_USAGE_NONE;
}
+static bool
+need_input_attachment_state(const struct anv_render_pass_attachment *att)
+{
+ if (!(att->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT))
+ return false;
+
+ /* We only allocate input attachment states for color and depth surfaces.
+ * Stencil doesn't allow compression so we can just use the texture surface
+ * state from the view
+ */
+ return vk_format_is_color(att->format) || vk_format_has_depth(att->format);
+}
+
/**
* Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
*/
@@ -250,6 +263,9 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
*/
need_null_state = true;
}
+
+ if (need_input_attachment_state(&pass->attachments[i]))
+ num_states++;
}
num_states += need_null_state;
@@ -273,6 +289,12 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
next_state.offset += ss_stride;
next_state.map += ss_stride;
}
+
+ if (need_input_attachment_state(&pass->attachments[i])) {
+ state->attachments[i].input_att_state = next_state;
+ next_state.offset += ss_stride;
+ next_state.map += ss_stride;
+ }
}
assert(next_state.offset == state->render_pass_states.offset +
state->render_pass_states.alloc_size);
@@ -348,6 +370,29 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
} else {
state->attachments[i].aux_usage = ISL_AUX_USAGE_NONE;
}
+
+ if (need_input_attachment_state(&pass->attachments[i])) {
+ const struct isl_surf *surf;
+ if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
+ surf = &iview->image->color_surface.isl;
+ } else {
+ surf = &iview->image->depth_surface.isl;
+ }
+
+ struct isl_view view = iview->isl;
+ view.usage |= ISL_SURF_USAGE_TEXTURE_BIT;
+ isl_surf_fill_state(isl_dev,
+ state->attachments[i].input_att_state.map,
+ .surf = surf,
+ .view = &view,
+ .aux_surf = &iview->image->aux_surface.isl,
+ .aux_usage = state->attachments[i].aux_usage,
+ .mocs = cmd_buffer->device->default_mocs);
+
+ add_image_view_relocs(cmd_buffer, iview,
+ state->attachments[i].aux_usage,
+ state->attachments[i].input_att_state);
+ }
}
if (!cmd_buffer->device->info.has_llc)
@@ -942,7 +987,6 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
- case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
surface_state = desc->image_view->sampler_surface_state;
assert(surface_state.alloc_size);
add_image_view_relocs(cmd_buffer, desc->image_view,
@@ -950,6 +994,29 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
surface_state);
break;
+ case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+ assert(stage == MESA_SHADER_FRAGMENT);
+ if (desc->image_view->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
+ /* For stencil input attachments, we treat it like any old texture
+ * that a user may have bound.
+ */
+ surface_state = desc->image_view->sampler_surface_state;
+ assert(surface_state.alloc_size);
+ add_image_view_relocs(cmd_buffer, desc->image_view,
+ desc->image_view->image->aux_usage,
+ surface_state);
+ } else {
+ /* For depth and color input attachments, we create the surface
+ * state at vkBeginRenderPass time so that we can include aux
+ * and clear color information.
+ */
+ assert(binding->input_attachment_index < subpass->input_count);
+ const unsigned subpass_att = binding->input_attachment_index;
+ const unsigned att = subpass->input_attachments[subpass_att];
+ surface_state = cmd_buffer->state.attachments[att].input_att_state;
+ }
+ break;
+
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
surface_state = desc->image_view->storage_surface_state;
assert(surface_state.alloc_size);
diff --git a/src/intel/vulkan/vk_format_info.h b/src/intel/vulkan/vk_format_info.h
index 5c5a1f3cc16..a680a6f24b3 100644
--- a/src/intel/vulkan/vk_format_info.h
+++ b/src/intel/vulkan/vk_format_info.h
@@ -65,4 +65,11 @@ vk_format_is_depth_or_stencil(VkFormat format)
return aspects & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
}
+static inline bool
+vk_format_has_depth(VkFormat format)
+{
+ const VkImageAspectFlags aspects = vk_format_aspects(format);
+ return aspects & VK_IMAGE_ASPECT_DEPTH_BIT;
+}
+
#endif /* VK_FORMAT_INFO_H */