diff options
author | Tapani Pälli <[email protected]> | 2014-08-27 14:12:27 +0300 |
---|---|---|
committer | Tapani Pälli <[email protected]> | 2014-09-26 08:29:10 +0300 |
commit | 1cb81d3a9b65781802f641fb3e4435edfed7f14a (patch) | |
tree | 764b5bd5fc0571bf51fc8f186155c9eff8f356f6 | |
parent | a5bbfeda977a62aa3349f0c7d04c5c20156c1faf (diff) |
glsl: fix uniform location count used for glsl types
Patch fixes the slot count used by vector types and adds 1 slot
to be used by image and sampler types.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82921
-rw-r--r-- | src/glsl/glsl_types.cpp | 18 | ||||
-rw-r--r-- | src/glsl/glsl_types.h | 3 |
2 files changed, 12 insertions, 9 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 66e9b133086..3c13fcea550 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -678,12 +678,17 @@ glsl_type::component_slots() const unsigned glsl_type::uniform_locations() const { - if (this->is_matrix()) - return 1; - unsigned size = 0; switch (this->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: + return 1; + case GLSL_TYPE_STRUCT: case GLSL_TYPE_INTERFACE: for (unsigned i = 0; i < this->length; i++) @@ -692,13 +697,8 @@ glsl_type::uniform_locations() const case GLSL_TYPE_ARRAY: return this->length * this->fields.array->uniform_locations(); default: - break; + return 0; } - - /* The location count for many types match with component_slots() result, - * all expections should be handled above. - */ - return component_slots(); } bool diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index d545533dcd2..5a307bb7404 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -279,6 +279,9 @@ struct glsl_type { /** * Calculate the number of unique values from glGetUniformLocation for the * elements of the type. + * + * This is used to allocate slots in the UniformRemapTable, the amount of + * locations may not match with actual used storage space by the driver. */ unsigned uniform_locations() const; |