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authorMarta Lofstedt <[email protected]>2015-10-26 10:58:37 +0100
committerMarta Lofstedt <[email protected]>2015-10-27 12:16:23 +0100
commit16c49da63a72aa4b1dce5c90397ee4af2f6a8f9d (patch)
tree0626d17c3b0ed253d5966eb0d366421a1bdb6de2
parent93eb4f9287576e346838e7b38fec9b42518605f6 (diff)
mesa: Draw indirect is not allowed if the default VAO is bound.
From OpenGL ES 3.1 specification, section 10.5: "DrawArraysIndirect requires that all data sourced for the command, including the DrawArraysIndirectCommand structure, be in buffer objects, and may not be called when the default vertex array object is bound." Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r--src/mesa/main/api_validate.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index e936d62d488..06efe02e445 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -698,6 +698,18 @@ valid_draw_indirect(struct gl_context *ctx,
{
const GLsizeiptr end = (GLsizeiptr)indirect + size;
+ /* OpenGL ES 3.1 spec. section 10.5:
+ *
+ * "DrawArraysIndirect requires that all data sourced for the
+ * command, including the DrawArraysIndirectCommand
+ * structure, be in buffer objects, and may not be called when
+ * the default vertex array object is bound."
+ */
+ if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
+ return GL_FALSE;
+ }
+
if (!_mesa_valid_prim_mode(ctx, mode, name))
return GL_FALSE;