diff options
author | Samuel Pitoiset <[email protected]> | 2017-06-02 17:52:49 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-06-06 11:47:22 +0200 |
commit | 11c6aab239fca9bc4e493107fb3c31016b3a28bd (patch) | |
tree | 0a61ca708b4839d233b01fd516dcadc53649eb2e | |
parent | af9e537be3df89fef046c827fc83acbe2199107a (diff) |
mesa: only emit _NEW_MULTISAMPLE when min sample shading changes
We usually check that given parameters are different before
updating the state.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/main/multisample.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c index 16fe2b7ced6..07786130d51 100644 --- a/src/mesa/main/multisample.c +++ b/src/mesa/main/multisample.c @@ -140,10 +140,13 @@ _mesa_MinSampleShading(GLclampf value) return; } - FLUSH_VERTICES(ctx, 0); + value = CLAMP(value, 0.0f, 1.0f); + + if (ctx->Multisample.MinSampleShadingValue == value) + return; - ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0f, 1.0f); - ctx->NewState |= _NEW_MULTISAMPLE; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.MinSampleShadingValue = value; } /** |