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authorYuanhan Liu <[email protected]>2012-02-23 14:19:19 +0800
committerYuanhan Liu <[email protected]>2012-03-05 10:42:58 +0800
commit058fc6521e3bc483bc948cc90dc5ee3b08d6ec64 (patch)
treeaa8a5eb8d0543c32175580256006257e14ca53ad
parent9962280c332aba4b945b73ae19862041a7053a71 (diff)
i915: fix wrong rendering of gl_PointSize on Pineview
The current code would ignore the point size specified by gl_PointSize builtin variable in vertex shader on Pineview. This patch servers as fixing that. This patch fixes the following issues on Pineview: webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. v2: pick Eric's nice tip for fixing this issue in hardware rendering. v3: the last arg of EMIT_ATTR specify the size in _byte_. (Eric) Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index 4f016a3f69d..5b7e93ecc40 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -1361,6 +1361,10 @@ i915ValidateFragmentProgram(struct i915_context *i915)
EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12);
}
+ /* Handle gl_PointSize builtin var here */
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
+ EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4);
+
if (inputsRead & FRAG_BIT_COL0) {
intel->coloroffset = offset / 4;
EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4);