diff options
author | Dave Airlie <[email protected]> | 2016-06-03 11:36:38 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-06-06 13:07:07 +1000 |
commit | ff2e569153d48bda347be729fc441852ab293138 (patch) | |
tree | 61ec15c4fcb19815f42e64ab273f007494a7d68d | |
parent | 1f66a4b68955b9d6cae629cec90e5e0f301c6a7a (diff) |
i965: don't use NumLayers for 3D textures.
For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.
This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Cc: "12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_fbo.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c index 7bee792c04d..939f9a08c58 100644 --- a/src/mesa/drivers/dri/i965/intel_fbo.c +++ b/src/mesa/drivers/dri/i965/intel_fbo.c @@ -538,7 +538,7 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw, if (!layered) { irb->layer_count = 1; - } else if (image->TexObject->NumLayers > 0) { + } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) { irb->layer_count = image->TexObject->NumLayers; } else { irb->layer_count = mt->level[level].depth / layer_multiplier; |