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authorNicolai Hähnle <[email protected]>2017-05-15 11:10:13 +0200
committerNicolai Hähnle <[email protected]>2017-05-16 16:11:53 +0200
commitf4dbe2efb77be366c52cdd134876a6b00bf324bd (patch)
tree90c13be2bdab9c5afd8e21dc1e3636e1a3c18beb
parent3accda4b82a2b3df84d28c095d3ab8810acf613b (diff)
radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation
This builds on commit 0549ea15ec38 ("radeonsi: fix primitive ID in fragment shader when using tessellation"). Fixes piglit arb_tessellation_shader/execution/gs-primitiveid-instanced.shader_test Cc: 17.1 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 5da60148af2..f761073616a 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2133,6 +2133,8 @@ static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
sctx->tes_shader.cso->info.uses_primid) ||
(sctx->tcs_shader.cso &&
sctx->tcs_shader.cso->info.uses_primid) ||
+ (sctx->gs_shader.cso &&
+ sctx->gs_shader.cso->info.uses_primid) ||
(sctx->ps_shader.cso && !sctx->gs_shader.cso &&
sctx->ps_shader.cso->info.uses_primid);
}