diff options
author | Ian Romanick <[email protected]> | 2012-12-11 16:51:02 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-01-18 17:35:33 -0800 |
commit | f26520146b6763212aca5c4f1f14a32f2824bbb0 (patch) | |
tree | ba3c69e1684ac6b412bd3a243d567795747306a6 | |
parent | bd85c75922c5f82159e11b3e19ff95d82c35a21f (diff) |
glsl: Eliminate link_update_uniform_buffer_variables return value
It always returns true, so there's no point in having a return value.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/link_uniforms.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index aa8a8b3fbd8..07d9c18dea0 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -452,7 +452,7 @@ link_cross_validate_uniform_block(void *mem_ctx, * would point at the uniform block list in one of the pre-linked * shaders). */ -static bool +static void link_update_uniform_buffer_variables(struct gl_shader *shader) { foreach_list(node, shader->ir) { @@ -478,8 +478,6 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) } assert(found); } - - return true; } void @@ -544,8 +542,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) if (prog->_LinkedShaders[i] == NULL) continue; - if (!link_update_uniform_buffer_variables(prog->_LinkedShaders[i])) - return; + link_update_uniform_buffer_variables(prog->_LinkedShaders[i]); } /* First pass: Count the uniform resources used by the user-defined |