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authorJason Ekstrand <[email protected]>2016-01-14 20:27:51 -0800
committerJason Ekstrand <[email protected]>2016-01-14 20:27:56 -0800
commite1d13cd058478d4f93ef17a49ea1a9d6a33f815b (patch)
tree0a067f54c322b619aeeb7ce25985e436ef875cb6
parent47af950df5782c520f47e23192acfa6b324b98fd (diff)
i965/fs/generator: Take an actual shader stage rather than a string
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp6
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_generator.cpp7
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp2
7 files changed, 14 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
index b8990cef89e..fd23e23b6f8 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
@@ -32,7 +32,7 @@ brw_blorp_eu_emitter::brw_blorp_eu_emitter(struct brw_context *brw,
generator(brw->intelScreen->compiler, brw,
mem_ctx, (void *) rzalloc(mem_ctx, struct brw_wm_prog_key),
(struct brw_stage_prog_data *) rzalloc(mem_ctx, struct brw_wm_prog_data),
- 0, false, "BLORP")
+ 0, false, MESA_SHADER_FRAGMENT)
{
if (debug_flag)
generator.enable_debug("blorp");
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 489461c6d95..4230822c2cd 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -5628,7 +5628,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
}
fs_generator g(compiler, log_data, mem_ctx, (void *) key, &prog_data->base,
- v.promoted_constants, v.runtime_check_aads_emit, "FS");
+ v.promoted_constants, v.runtime_check_aads_emit,
+ MESA_SHADER_FRAGMENT);
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s",
@@ -5753,7 +5754,8 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
}
fs_generator g(compiler, log_data, mem_ctx, (void*) key, &prog_data->base,
- v8.promoted_constants, v8.runtime_check_aads_emit, "CS");
+ v8.promoted_constants, v8.runtime_check_aads_emit,
+ MESA_SHADER_COMPUTE);
if (INTEL_DEBUG & DEBUG_CS) {
char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s",
shader->info.label ? shader->info.label :
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index bdbfd0c4546..2dddd7c0b4f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -427,7 +427,7 @@ public:
struct brw_stage_prog_data *prog_data,
unsigned promoted_constants,
bool runtime_check_aads_emit,
- const char *stage_abbrev);
+ gl_shader_stage stage);
~fs_generator();
void enable_debug(const char *shader_name);
@@ -539,7 +539,7 @@ private:
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
- const char *stage_abbrev;
+ gl_shader_stage stage;
void *mem_ctx;
};
diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
index b097582841f..eebb485b001 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
@@ -111,14 +111,14 @@ fs_generator::fs_generator(const struct brw_compiler *compiler, void *log_data,
struct brw_stage_prog_data *prog_data,
unsigned promoted_constants,
bool runtime_check_aads_emit,
- const char *stage_abbrev)
+ gl_shader_stage stage)
: compiler(compiler), log_data(log_data),
devinfo(compiler->devinfo), key(key),
prog_data(prog_data),
promoted_constants(promoted_constants),
runtime_check_aads_emit(runtime_check_aads_emit), debug_flag(false),
- stage_abbrev(stage_abbrev), mem_ctx(mem_ctx)
+ stage(stage), mem_ctx(mem_ctx)
{
p = rzalloc(mem_ctx, struct brw_codegen);
brw_init_codegen(devinfo, p, mem_ctx);
@@ -2314,7 +2314,8 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
"%s SIMD%d shader: %d inst, %d loops, %u cycles, "
"%d:%d spills:fills, Promoted %u constants, "
"compacted %d to %d bytes.",
- stage_abbrev, dispatch_width, before_size / 16,
+ _mesa_shader_stage_to_abbrev(stage),
+ dispatch_width, before_size / 16,
loop_count, cfg->cycle_count, spill_count,
fill_count, promoted_constants, before_size,
after_size);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index e405ffe5a7d..d507e99d352 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1412,7 +1412,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
fs_generator g(compiler, log_data, mem_ctx, (void *) key,
&prog_data->base.base, v.promoted_constants, false,
- "TES");
+ MESA_SHADER_TESS_EVAL);
if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s tessellation evaluation shader %s",
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index c6a52c5d183..09db25f10da 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -2052,7 +2052,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
fs_generator g(compiler, log_data, mem_ctx, (void *) key,
&prog_data->base.base, v.promoted_constants,
- v.runtime_check_aads_emit, "VS");
+ v.runtime_check_aads_emit, MESA_SHADER_VERTEX);
if (INTEL_DEBUG & DEBUG_VS) {
const char *debug_name =
ralloc_asprintf(mem_ctx, "%s vertex shader %s",
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index b13d36e2c7d..b2a971a40ff 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -839,7 +839,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
fs_generator g(compiler, log_data, mem_ctx, &c.key,
&prog_data->base.base, v.promoted_constants,
- false, "GS");
+ false, MESA_SHADER_GEOMETRY);
if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
const char *label =
shader->info.label ? shader->info.label : "unnamed";