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authorSamuel Pitoiset <[email protected]>2017-02-24 14:40:20 +0100
committerSamuel Pitoiset <[email protected]>2017-02-27 19:41:11 +0100
commite12f4edf9ce69ff76d4c81b1cebd6e2d4934f3c5 (patch)
tree12e4b67c77fd93e3a69d8b47612e6e63f8550086
parent46562a062b77ff9f63a7599ba1396772fb53786b (diff)
glsl: use is_image() anywhere it's possible
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/compiler/glsl/link_uniform_initializers.cpp2
-rw-r--r--src/compiler/glsl_types.cpp3
-rw-r--r--src/mesa/main/uniform_query.cpp2
3 files changed, 3 insertions, 4 deletions
diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
index fe0841f472f..7e5b80d5c7e 100644
--- a/src/compiler/glsl/link_uniform_initializers.cpp
+++ b/src/compiler/glsl/link_uniform_initializers.cpp
@@ -140,7 +140,7 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
storage->storage[i].i;
}
- } else if (storage->type->base_type == GLSL_TYPE_IMAGE &&
+ } else if (storage->type->is_image() &&
storage->opaque[sh].active) {
for (unsigned i = 0; i < elements; i++) {
const unsigned index = storage->opaque[sh].index + i;
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index a431edcdd3f..7cbb21112f2 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -2032,8 +2032,7 @@ glsl_type::coordinate_components() const
* cubemap faces.
*/
if (sampler_array &&
- !(base_type == GLSL_TYPE_IMAGE &&
- sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE))
+ !(is_image() && sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE))
size += 1;
return size;
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index cb1c51fae30..010a7b24b1b 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -356,7 +356,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
(uni->type->base_type == GLSL_TYPE_INT
|| uni->type->base_type == GLSL_TYPE_UINT
|| uni->type->base_type == GLSL_TYPE_SAMPLER
- || uni->type->base_type == GLSL_TYPE_IMAGE))
+ || uni->type->is_image()))
|| ((returnType == GLSL_TYPE_UINT64 ||
returnType == GLSL_TYPE_INT64 ) &&
(uni->type->base_type == GLSL_TYPE_UINT64 ||