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authorDave Airlie <[email protected]>2017-08-21 08:27:25 +0100
committerDave Airlie <[email protected]>2017-08-24 01:14:13 +0100
commitdf09f1f3cd5110874899ed0f4b4c33ba9b006c50 (patch)
tree299a89cc45376e02bc7aa5842a7fecf848f5d844
parent6bafb56df69b5804dd113d24285312f266cadae2 (diff)
radv/gfx9: use total levels in texture descriptor
We need to use all the levels when filling out the gfx9 descriptor. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "17.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_image.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index 314964d64e5..c0c120e216e 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -414,7 +414,7 @@ si_make_texture_descriptor(struct radv_device *device,
state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
state[5] |= S_008F24_MAX_MIP(image->info.samples > 1 ?
util_logbase2(image->info.samples) :
- last_level);
+ image->info.levels - 1);
} else {
state[3] |= S_008F1C_POW2_PAD(image->info.levels > 1);
state[4] |= S_008F20_DEPTH(depth - 1);