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authorDave Airlie <[email protected]>2016-05-08 22:44:04 +0200
committerDave Airlie <[email protected]>2016-05-14 08:27:40 +1000
commitdd3390e12fa8c8fa127013a9fc7c83069747aad2 (patch)
tree5fd053f25da87a102cd83a08dee318c76bab12aa
parenteb18fea707fd7859e712ee7279e9acc68e177ceb (diff)
glsl: rename lower_clip_distance to lower_distance.
This just renames the file in anticipation of adding cull lowering, and renames the internals. Signed-off-by: Tobias Klausmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
-rw-r--r--src/compiler/Makefile.sources2
-rw-r--r--src/compiler/glsl/lower_distance.cpp (renamed from src/compiler/glsl/lower_clip_distance.cpp)108
2 files changed, 55 insertions, 55 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 66fbd84c0b1..97f9eb4f1f3 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -77,10 +77,10 @@ LIBGLSL_FILES = \
glsl/loop_unroll.cpp \
glsl/lower_buffer_access.cpp \
glsl/lower_buffer_access.h \
- glsl/lower_clip_distance.cpp \
glsl/lower_const_arrays_to_uniforms.cpp \
glsl/lower_discard.cpp \
glsl/lower_discard_flow.cpp \
+ glsl/lower_distance.cpp \
glsl/lower_if_to_cond_assign.cpp \
glsl/lower_instructions.cpp \
glsl/lower_jumps.cpp \
diff --git a/src/compiler/glsl/lower_clip_distance.cpp b/src/compiler/glsl/lower_distance.cpp
index 5d9468dcd63..301afe46fc6 100644
--- a/src/compiler/glsl/lower_clip_distance.cpp
+++ b/src/compiler/glsl/lower_distance.cpp
@@ -22,7 +22,7 @@
*/
/**
- * \file lower_clip_distance.cpp
+ * \file lower_distance.cpp
*
* This pass accounts for the difference between the way
* gl_ClipDistance is declared in standard GLSL (as an array of
@@ -52,19 +52,19 @@
namespace {
-class lower_clip_distance_visitor : public ir_rvalue_visitor {
+class lower_distance_visitor : public ir_rvalue_visitor {
public:
- explicit lower_clip_distance_visitor(gl_shader_stage shader_stage)
- : progress(false), old_clip_distance_out_var(NULL),
- old_clip_distance_in_var(NULL), new_clip_distance_out_var(NULL),
- new_clip_distance_in_var(NULL), shader_stage(shader_stage)
+ explicit lower_distance_visitor(gl_shader_stage shader_stage)
+ : progress(false), old_distance_out_var(NULL),
+ old_distance_in_var(NULL), new_distance_out_var(NULL),
+ new_distance_in_var(NULL), shader_stage(shader_stage)
{
}
virtual ir_visitor_status visit(ir_variable *);
void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
- bool is_clip_distance_vec8(ir_rvalue *ir);
- ir_rvalue *lower_clip_distance_vec8(ir_rvalue *ir);
+ bool is_distance_vec8(ir_rvalue *ir);
+ ir_rvalue *lower_distance_vec8(ir_rvalue *ir);
virtual ir_visitor_status visit_leave(ir_assignment *);
void visit_new_assignment(ir_assignment *ir);
virtual ir_visitor_status visit_leave(ir_call *);
@@ -84,17 +84,17 @@ public:
*
* - since gl_ClipDistance is available in tessellation control,
* tessellation evaluation and geometry shaders as both an input
- * and an output, it's possible for both old_clip_distance_out_var
- * and old_clip_distance_in_var to be non-null.
+ * and an output, it's possible for both old_distance_out_var
+ * and old_distance_in_var to be non-null.
*/
- ir_variable *old_clip_distance_out_var;
- ir_variable *old_clip_distance_in_var;
+ ir_variable *old_distance_out_var;
+ ir_variable *old_distance_in_var;
/**
* Pointer to the newly-created gl_ClipDistanceMESA variable.
*/
- ir_variable *new_clip_distance_out_var;
- ir_variable *new_clip_distance_in_var;
+ ir_variable *new_distance_out_var;
+ ir_variable *new_distance_in_var;
/**
* Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
@@ -109,7 +109,7 @@ public:
* declaration of gl_ClipDistanceMESA as an array of vec4's.
*/
ir_visitor_status
-lower_clip_distance_visitor::visit(ir_variable *ir)
+lower_distance_visitor::visit(ir_variable *ir)
{
ir_variable **old_var;
ir_variable **new_var;
@@ -119,15 +119,15 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
assert (ir->type->is_array());
if (ir->data.mode == ir_var_shader_out) {
- if (this->old_clip_distance_out_var)
+ if (this->old_distance_out_var)
return visit_continue;
- old_var = &old_clip_distance_out_var;
- new_var = &new_clip_distance_out_var;
+ old_var = &old_distance_out_var;
+ new_var = &new_distance_out_var;
} else if (ir->data.mode == ir_var_shader_in) {
- if (this->old_clip_distance_in_var)
+ if (this->old_distance_in_var)
return visit_continue;
- old_var = &old_clip_distance_in_var;
- new_var = &new_clip_distance_in_var;
+ old_var = &old_distance_in_var;
+ new_var = &new_distance_in_var;
} else {
unreachable("not reached");
}
@@ -199,7 +199,7 @@ lower_clip_distance_visitor::visit(ir_variable *ir)
* array_index.
*/
void
-lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
+lower_distance_visitor::create_indices(ir_rvalue *old_index,
ir_rvalue *&array_index,
ir_rvalue *&swizzle_index)
{
@@ -227,19 +227,19 @@ lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
* don't compute it twice).
*/
ir_variable *old_index_var = new(ctx) ir_variable(
- glsl_type::int_type, "clip_distance_index", ir_var_temporary);
+ glsl_type::int_type, "distance_index", ir_var_temporary);
this->base_ir->insert_before(old_index_var);
this->base_ir->insert_before(new(ctx) ir_assignment(
new(ctx) ir_dereference_variable(old_index_var), old_index));
- /* Create the expression clip_distance_index / 4. Do this as a bit
+ /* Create the expression distance_index / 4. Do this as a bit
* shift because that's likely to be more efficient.
*/
array_index = new(ctx) ir_expression(
ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
new(ctx) ir_constant(2));
- /* Create the expression clip_distance_index % 4. Do this as a bitwise
+ /* Create the expression distance_index % 4. Do this as a bitwise
* AND because that's likely to be more efficient.
*/
swizzle_index = new(ctx) ir_expression(
@@ -258,12 +258,12 @@ lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
* - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
*/
bool
-lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
+lower_distance_visitor::is_distance_vec8(ir_rvalue *ir)
{
/* Note that geometry shaders contain gl_ClipDistance both as an input
* (which is a 2D array) and an output (which is a 1D array), so it's
- * possible for both this->old_clip_distance_out_var and
- * this->old_clip_distance_in_var to be non-NULL in the same shader.
+ * possible for both this->old_distance_out_var and
+ * this->old_distance_in_var to be non-NULL in the same shader.
*/
if (!ir->type->is_array())
@@ -271,17 +271,17 @@ lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
if (ir->type->fields.array != glsl_type::float_type)
return false;
- if (this->old_clip_distance_out_var) {
- if (ir->variable_referenced() == this->old_clip_distance_out_var)
+ if (this->old_distance_out_var) {
+ if (ir->variable_referenced() == this->old_distance_out_var)
return true;
}
- if (this->old_clip_distance_in_var) {
+ if (this->old_distance_in_var) {
assert(this->shader_stage == MESA_SHADER_TESS_CTRL ||
this->shader_stage == MESA_SHADER_TESS_EVAL ||
this->shader_stage == MESA_SHADER_GEOMETRY ||
this->shader_stage == MESA_SHADER_FRAGMENT);
- if (ir->variable_referenced() == this->old_clip_distance_in_var)
+ if (ir->variable_referenced() == this->old_distance_in_var)
return true;
}
return false;
@@ -289,7 +289,7 @@ lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
/**
- * If the given ir satisfies is_clip_distance_vec8(), return new ir
+ * If the given ir satisfies is_distance_vec8(), return new ir
* representing its lowered equivalent. That is, map:
*
* - gl_ClipDistance => gl_ClipDistanceMESA (if gl_ClipDistance is 1D)
@@ -298,7 +298,7 @@ lower_clip_distance_visitor::is_clip_distance_vec8(ir_rvalue *ir)
* Otherwise return NULL.
*/
ir_rvalue *
-lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
+lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir)
{
if (!ir->type->is_array())
return NULL;
@@ -306,13 +306,13 @@ lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
return NULL;
ir_variable **new_var = NULL;
- if (this->old_clip_distance_out_var) {
- if (ir->variable_referenced() == this->old_clip_distance_out_var)
- new_var = &this->new_clip_distance_out_var;
+ if (this->old_distance_out_var) {
+ if (ir->variable_referenced() == this->old_distance_out_var)
+ new_var = &this->new_distance_out_var;
}
- if (this->old_clip_distance_in_var) {
- if (ir->variable_referenced() == this->old_clip_distance_in_var)
- new_var = &this->new_clip_distance_in_var;
+ if (this->old_distance_in_var) {
+ if (ir->variable_referenced() == this->old_distance_in_var)
+ new_var = &this->new_distance_in_var;
}
if (new_var == NULL)
return NULL;
@@ -331,7 +331,7 @@ lower_clip_distance_visitor::lower_clip_distance_vec8(ir_rvalue *ir)
void
-lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
+lower_distance_visitor::handle_rvalue(ir_rvalue **rv)
{
if (*rv == NULL)
return;
@@ -345,7 +345,7 @@ lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
* gl_ClipDistanceMESA and accesses the appropriate component.
*/
ir_rvalue *lowered_vec8 =
- this->lower_clip_distance_vec8(array_deref->array);
+ this->lower_distance_vec8(array_deref->array);
if (lowered_vec8 != NULL) {
this->progress = true;
ir_rvalue *array_index;
@@ -366,7 +366,7 @@ lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
}
void
-lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
+lower_distance_visitor::fix_lhs(ir_assignment *ir)
{
if (ir->lhs->ir_type == ir_type_expression) {
void *mem_ctx = ralloc_parent(ir);
@@ -404,15 +404,15 @@ lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
* foo = gl_in[i].gl_ClipDistance
*/
ir_visitor_status
-lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
+lower_distance_visitor::visit_leave(ir_assignment *ir)
{
/* First invoke the base class visitor. This causes handle_rvalue() to be
* called on ir->rhs and ir->condition.
*/
ir_rvalue_visitor::visit_leave(ir);
- if (this->is_clip_distance_vec8(ir->lhs) ||
- this->is_clip_distance_vec8(ir->rhs)) {
+ if (this->is_distance_vec8(ir->lhs) ||
+ this->is_distance_vec8(ir->rhs)) {
/* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
* (or a 1D slice of a 2D gl_ClipDistance input array). Since we are
* reshaping gl_ClipDistance from an array of floats to an array of
@@ -474,7 +474,7 @@ lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
* it.
*/
void
-lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
+lower_distance_visitor::visit_new_assignment(ir_assignment *ir)
{
ir_instruction *old_base_ir = this->base_ir;
this->base_ir = ir;
@@ -497,7 +497,7 @@ lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
* foo(gl_in[i].gl_ClipDistance)
*/
ir_visitor_status
-lower_clip_distance_visitor::visit_leave(ir_call *ir)
+lower_distance_visitor::visit_leave(ir_call *ir)
{
void *ctx = ralloc_parent(ir);
@@ -513,7 +513,7 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
formal_param_node = formal_param_node->next;
actual_param_node = actual_param_node->next;
- if (this->is_clip_distance_vec8(actual_param)) {
+ if (this->is_distance_vec8(actual_param)) {
/* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
* slice of a 2D gl_ClipDistance array) to a function call. Since we
* are reshaping gl_ClipDistance from an array of floats to an array
@@ -561,14 +561,14 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
bool
lower_clip_distance(gl_shader *shader)
{
- lower_clip_distance_visitor v(shader->Stage);
+ lower_distance_visitor v(shader->Stage);
visit_list_elements(&v, shader->ir);
- if (v.new_clip_distance_out_var)
- shader->symbols->add_variable(v.new_clip_distance_out_var);
- if (v.new_clip_distance_in_var)
- shader->symbols->add_variable(v.new_clip_distance_in_var);
+ if (v.new_distance_out_var)
+ shader->symbols->add_variable(v.new_distance_out_var);
+ if (v.new_distance_in_var)
+ shader->symbols->add_variable(v.new_distance_in_var);
return v.progress;
}