diff options
author | Nicolai Hähnle <[email protected]> | 2017-10-22 17:39:04 +0200 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2017-11-09 14:20:58 +0100 |
commit | cc78d770439cfc1ae8ec0c802e5fcb5eae25979f (patch) | |
tree | ed9a5b8f1ec6624bab7f97301e8e1b47c8e074df | |
parent | 46444613cfc46e71f3b875b9a202e0f60ba79cfd (diff) |
mesa: flush and wait after creating a fallback texture
Fixes non-deterministic failures in
dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_sync.images.texture_source.teximage2d_render
and others in dEQP-EGL.functional.sharing.gles2.multithread.*
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/main/texobj.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 71c6f813233..02c47677880 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1051,6 +1051,11 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) assert(texObj->_MipmapComplete); ctx->Shared->FallbackTex[tex] = texObj; + + /* Complete the driver's operation in case another context will also + * use the same fallback texture. */ + if (ctx->Driver.Finish) + ctx->Driver.Finish(ctx); } return ctx->Shared->FallbackTex[tex]; } |