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authorBrian Paul <[email protected]>2011-03-16 21:13:31 -0600
committerBrian Paul <[email protected]>2011-03-16 21:13:31 -0600
commitcbadedb511cfcebaf15029891221211219584fb3 (patch)
tree82832e8badf805121ddd0d21fca8c0b94bbf5780
parent552f54bf0490dabce3fac6d17e78ac65411fde5c (diff)
mesa: use _mesa_get_current_tex_unit() helper in BindTexture()
-rw-r--r--src/mesa/main/texobj.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index c06bbb67e5f..c1e3e4dec79 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -39,6 +39,7 @@
#include "macros.h"
#include "teximage.h"
#include "texobj.h"
+#include "texstate.h"
#include "mtypes.h"
#include "program/prog_instruction.h"
@@ -1013,8 +1014,7 @@ void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texName )
{
GET_CURRENT_CONTEXT(ctx);
- const GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
struct gl_texture_object *newTexObj = NULL;
GLint targetIndex;
ASSERT_OUTSIDE_BEGIN_END(ctx);