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authorEmil Velikov <[email protected]>2016-11-28 18:25:18 +0000
committerEmil Velikov <[email protected]>2017-01-18 16:01:14 +0000
commitbfd63143502ff03ceae903f959a6f41666b849bc (patch)
treedf6399ee1a64dd034f450b7380f5fa9dd212bdb5
parent3ecd6c6abdf16b3639ee741dde234c85747dcaf2 (diff)
egl/wayland: use the destroy_window_callback for swrast
As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface attached to already destroyed Wayland window we'll get a segfault. v2: set the correct callback alongside the window->private. (Dan) Cc: Daniel Stone <[email protected]> Cc: "12.0 13.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
-rw-r--r--src/egl/drivers/dri2/platform_wayland.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/egl/drivers/dri2/platform_wayland.c b/src/egl/drivers/dri2/platform_wayland.c
index 4009cc96912..c448275af78 100644
--- a/src/egl/drivers/dri2/platform_wayland.c
+++ b/src/egl/drivers/dri2/platform_wayland.c
@@ -1745,6 +1745,8 @@ dri2_wl_swrast_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
dri2_surf->format = WL_SHM_FORMAT_ARGB8888;
dri2_surf->wl_win = window;
+ dri2_surf->wl_win->private = dri2_surf;
+ dri2_surf->wl_win->destroy_window_callback = destroy_window_callback;
dri2_surf->base.Width = -1;
dri2_surf->base.Height = -1;