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authorJason Ekstrand <[email protected]>2015-11-02 17:58:29 -0800
committerJason Ekstrand <[email protected]>2015-11-14 07:57:31 -0800
commitb169bb902a5e8dfbae9c49faf599f7771dbbf10a (patch)
treea4f3a62c0938147f6393c6ccd6ef62c35a5f6aab
parentf94e1d97381ec787c2abbbcd5265252596217e33 (diff)
nir: Separate texture from sampler in nir_tex_instr
This commit adds the capability to NIR to support separate textures and samplers. As it currently stands, glsl_to_nir only sets the sampler and leaves the texture alone as it did before and nir_lower_samplers assumes this. However, backends can, if they wish, assume that they are separate because nir_lower_samplers sets both texture and sampler index (they are the same in this case).
-rw-r--r--src/glsl/nir/nir.c8
-rw-r--r--src/glsl/nir/nir.h28
-rw-r--r--src/glsl/nir/nir_instr_set.c13
-rw-r--r--src/glsl/nir/nir_lower_samplers.c15
-rw-r--r--src/glsl/nir/nir_print.c14
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_nir.cpp2
-rw-r--r--src/mesa/program/prog_to_nir.c1
8 files changed, 66 insertions, 17 deletions
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index bb7a5fa5835..3157ff82d99 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -488,8 +488,10 @@ nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
for (unsigned i = 0; i < num_srcs; i++)
src_init(&instr->src[i].src);
+ instr->texture_index = 0;
+ instr->texture_array_size = 0;
+ instr->texture = NULL;
instr->sampler_index = 0;
- instr->sampler_array_size = 0;
instr->sampler = NULL;
return instr;
@@ -1007,6 +1009,10 @@ visit_tex_src(nir_tex_instr *instr, nir_foreach_src_cb cb, void *state)
if (!visit_src(&instr->src[i].src, cb, state))
return false;
+ if (instr->texture != NULL)
+ if (!visit_deref_src(instr->texture, cb, state))
+ return false;
+
if (instr->sampler != NULL)
if (!visit_deref_src(instr->sampler, cb, state))
return false;
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index beabcafef4e..ca65e0566f5 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -942,6 +942,7 @@ typedef enum {
nir_tex_src_ms_index, /* MSAA sample index */
nir_tex_src_ddx,
nir_tex_src_ddy,
+ nir_tex_src_texture_offset, /* < dynamically uniform indirect offset */
nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
nir_num_tex_src_types
} nir_tex_src_type;
@@ -989,6 +990,24 @@ typedef struct {
/* gather component selector */
unsigned component : 2;
+ /** The texture index
+ *
+ * If this texture instruction has a nir_tex_src_texture_offset source,
+ * then the texture index is given by texture_index + texture_offset.
+ */
+ unsigned texture_index;
+
+ /** The size of the texture array or 0 if it's not an array */
+ unsigned texture_array_size;
+
+ /** The texture deref
+ *
+ * If both this and `sampler` are both NULL, use texture_index instead.
+ * If `texture` is NULL, but `sampler` is non-NULL, then the texture is
+ * implied from the sampler.
+ */
+ nir_deref_var *texture;
+
/** The sampler index
*
* If this texture instruction has a nir_tex_src_sampler_offset source,
@@ -996,10 +1015,11 @@ typedef struct {
*/
unsigned sampler_index;
- /** The size of the sampler array or 0 if it's not an array */
- unsigned sampler_array_size;
-
- nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */
+ /** The sampler deref
+ *
+ * If this is null, use sampler_index instead.
+ */
+ nir_deref_var *sampler;
} nir_tex_instr;
static inline unsigned
diff --git a/src/glsl/nir/nir_instr_set.c b/src/glsl/nir/nir_instr_set.c
index d3f939fe805..eb021326097 100644
--- a/src/glsl/nir/nir_instr_set.c
+++ b/src/glsl/nir/nir_instr_set.c
@@ -155,8 +155,9 @@ hash_tex(uint32_t hash, const nir_tex_instr *instr)
hash = HASH(hash, instr->const_offset);
unsigned component = instr->component;
hash = HASH(hash, component);
+ hash = HASH(hash, instr->texture_index);
+ hash = HASH(hash, instr->texture_array_size);
hash = HASH(hash, instr->sampler_index);
- hash = HASH(hash, instr->sampler_array_size);
assert(!instr->sampler);
@@ -305,13 +306,15 @@ nir_instrs_equal(const nir_instr *instr1, const nir_instr *instr2)
memcmp(tex1->const_offset, tex2->const_offset,
sizeof(tex1->const_offset)) != 0 ||
tex1->component != tex2->component ||
- tex1->sampler_index != tex2->sampler_index ||
- tex1->sampler_array_size != tex2->sampler_array_size) {
+ tex1->texture_index != tex2->texture_index ||
+ tex1->texture_array_size != tex2->texture_array_size ||
+ tex1->sampler_index != tex2->sampler_index) {
return false;
}
/* Don't support un-lowered sampler derefs currently. */
- assert(!tex1->sampler && !tex2->sampler);
+ assert(!tex1->texture && !tex1->sampler &&
+ !tex2->texture && !tex2->sampler);
return true;
}
@@ -422,7 +425,7 @@ instr_can_rewrite(nir_instr *instr)
nir_tex_instr *tex = nir_instr_as_tex(instr);
/* Don't support un-lowered sampler derefs currently. */
- if (tex->sampler)
+ if (tex->texture || tex->sampler)
return false;
return true;
diff --git a/src/glsl/nir/nir_lower_samplers.c b/src/glsl/nir/nir_lower_samplers.c
index 5df79a69a06..19deafab37a 100644
--- a/src/glsl/nir/nir_lower_samplers.c
+++ b/src/glsl/nir/nir_lower_samplers.c
@@ -95,6 +95,9 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
if (instr->sampler == NULL)
return;
+ /* GLSL only has combined textures/samplers */
+ assert(instr->texture == NULL);
+
instr->sampler_index = 0;
unsigned location = instr->sampler->var->data.location;
unsigned array_elements = 1;
@@ -107,7 +110,7 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
if (indirect) {
/* First, we have to resize the array of texture sources */
nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
- instr->num_srcs + 1);
+ instr->num_srcs + 2);
for (unsigned i = 0; i < instr->num_srcs; i++) {
new_srcs[i].src_type = instr->src[i].src_type;
@@ -121,13 +124,19 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
/* Now we can go ahead and move the source over to being a
* first-class texture source.
*/
+ instr->src[instr->num_srcs].src_type = nir_tex_src_texture_offset;
+ instr->num_srcs++;
+ nir_instr_rewrite_src(&instr->instr,
+ &instr->src[instr->num_srcs - 1].src,
+ nir_src_for_ssa(indirect));
+
instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
instr->num_srcs++;
nir_instr_rewrite_src(&instr->instr,
&instr->src[instr->num_srcs - 1].src,
nir_src_for_ssa(indirect));
- instr->sampler_array_size = array_elements;
+ instr->texture_array_size = array_elements;
}
if (location > shader_program->NumUniformStorage - 1 ||
@@ -140,6 +149,8 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
shader_program->UniformStorage[location].opaque[stage].index;
instr->sampler = NULL;
+
+ instr->texture_index = instr->sampler_index;
}
typedef struct {
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index f7f5fdf3181..2db209d434d 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -551,6 +551,9 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
case nir_tex_src_ddy:
fprintf(fp, "(ddy)");
break;
+ case nir_tex_src_texture_offset:
+ fprintf(fp, "(texture_offset)");
+ break;
case nir_tex_src_sampler_offset:
fprintf(fp, "(sampler_offset)");
break;
@@ -581,13 +584,18 @@ print_tex_instr(nir_tex_instr *instr, print_state *state)
fprintf(fp, "%u (gather_component), ", instr->component);
}
+ if (instr->texture) {
+ assert(instr->sampler);
+ fprintf(fp, " (texture)");
+ }
if (instr->sampler) {
print_deref(instr->sampler, state);
+ fprintf(fp, " (sampler)");
} else {
- fprintf(fp, "%u", instr->sampler_index);
+ assert(instr->texture == NULL);
+ fprintf(fp, "%u (texture) %u (sampler)",
+ instr->texture_index, instr->sampler_index);
}
-
- fprintf(fp, " (sampler)");
}
static void
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index c282f835cae..19084fe5bcd 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -2592,7 +2592,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
case nir_tex_src_sampler_offset: {
/* Figure out the highest possible sampler index and mark it as used */
- uint32_t max_used = sampler + instr->sampler_array_size - 1;
+ uint32_t max_used = sampler + instr->texture_array_size - 1;
if (instr->op == nir_texop_tg4 && devinfo->gen < 8) {
max_used += stage_prog_data->binding_table.gather_texture_start;
} else {
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index 27933d7d61c..e86eb1403fa 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -1673,7 +1673,7 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
* the last element of the array. Mark it here, because the generator
* doesn't have enough information to determine the bound.
*/
- uint32_t array_size = instr->sampler_array_size;
+ uint32_t array_size = instr->texture_array_size;
uint32_t max_used = sampler + array_size - 1;
if (instr->op == nir_texop_tg4) {
max_used += prog_data->base.binding_table.gather_texture_start;
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 539e3c05312..d5386ee70e8 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -609,6 +609,7 @@ ptn_tex(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src,
instr->op = op;
instr->dest_type = nir_type_float;
instr->is_shadow = prog_inst->TexShadow;
+ instr->texture_index = prog_inst->TexSrcUnit;
instr->sampler_index = prog_inst->TexSrcUnit;
switch (prog_inst->TexSrcTarget) {