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authorPauli Nieminen <[email protected]>2012-06-12 21:38:48 +0300
committerKenneth Graunke <[email protected]>2012-08-12 16:18:41 -0700
commitac4dc5e9312f3ef154135a68521e7a20c88b7837 (patch)
tree95936af071cf6883dde9c4911cdde974e1fa9dd3
parent5606bd574e264c4beda8eb1d10b48d17e9b8b497 (diff)
mesa/samplerobj: Avoid crash in sampler query if texture unit is disabled
Sampler queries are so far made only for enabled texture unit. But if any code would query sampler before checking texture unit state that would result to NULL deference. Making the inline helper easier to use with NULL check makes a lot sense because compiler is likely to combine the checks for the current texture. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/samplerobj.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h
index 2b0cd794665..e70ee4881ad 100644
--- a/src/mesa/main/samplerobj.h
+++ b/src/mesa/main/samplerobj.h
@@ -33,8 +33,10 @@ _mesa_get_samplerobj(struct gl_context *ctx, GLuint unit)
{
if (ctx->Texture.Unit[unit].Sampler)
return ctx->Texture.Unit[unit].Sampler;
- else
+ else if (ctx->Texture.Unit[unit]._Current)
return &ctx->Texture.Unit[unit]._Current->Sampler;
+ else
+ return NULL;
}