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author | Corbin Simpson <[email protected]> | 2010-01-30 14:09:04 -0800 |
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committer | Corbin Simpson <[email protected]> | 2010-01-30 14:30:13 -0800 |
commit | a794c660d30b04ed50482cf2f26e0a7f9687319e (patch) | |
tree | dc355da2d503565f1639589d326890fa93b0790f | |
parent | a44219c5543ade267f668312e1faf773c41eedb8 (diff) |
Revert "r300g: Don't handle SHADOW_AMBIENT."
This reverts commit 627a45848faf9e6d19d386b9eb30d36bf18d0998.
I was wrong. Who could have known? :3
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 04001ee129e..a429457625a 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -170,6 +170,12 @@ static const float * get_shader_constant( vec[1] = 1.0 / tex->height0; break; + /* Texture compare-fail value. Shouldn't ever show up, but if + * it does, we'll be ready. */ + case RC_STATE_SHADOW_AMBIENT: + vec[3] = 0; + break; + case RC_STATE_R300_VIEWPORT_SCALE: if (r300->tcl_bypass) { vec[0] = 1; |