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authorBrian <[email protected]>2007-07-10 15:24:31 -0600
committerBrian <[email protected]>2007-07-10 15:24:31 -0600
commita49a23efc5e320d8c9aa6f4f39be855632aa5cb8 (patch)
treebc5c08c77ef7f626b19039888b930a13e94bf77a
parent985e37eedb9e91fce00a08e3ba961a052d8fa898 (diff)
Fix line clipping bug. New comments.
Need to use a new prim_header for the post-clipped line. Otherwise, we were changing the header passed to us from the vb code. That messed up the vertex pointers for the next line primitive.
-rw-r--r--src/mesa/pipe/draw/draw_clip.c39
1 files changed, 23 insertions, 16 deletions
diff --git a/src/mesa/pipe/draw/draw_clip.c b/src/mesa/pipe/draw/draw_clip.c
index 10a6c1b823c..a1c4cf01f05 100644
--- a/src/mesa/pipe/draw/draw_clip.c
+++ b/src/mesa/pipe/draw/draw_clip.c
@@ -69,7 +69,7 @@ static void interp_attr( GLfloat *fdst,
/* Interpolate between two vertices to produce a third.
*/
-static void interp( struct clipper *clip,
+static void interp( const struct clipper *clip,
struct vertex_header *dst,
GLfloat t,
const struct vertex_header *out,
@@ -98,9 +98,7 @@ static void interp( struct clipper *clip,
const GLfloat *pos = dst->clip;
const GLfloat *scale = clip->stage.draw->viewport.scale;
const GLfloat *trans = clip->stage.draw->viewport.translate;
- GLfloat oow;
-
- oow = 1.0 / pos[3];
+ const GLfloat oow = 1.0 / pos[3];
dst->data[0][0] = pos[0] * oow * scale[0] + trans[0];
dst->data[0][1] = pos[1] * oow * scale[1] + trans[1];
@@ -110,6 +108,9 @@ static void interp( struct clipper *clip,
/* Other attributes
+ * Note: start at 1 to skip winpos (data[0]) and subtract one
+ * since there's two vertex attrib slots we want to ignore (the header
+ * and the clippos.
*/
for (j = 1; j < nr_attrs-1; j++) {
interp_attr(dst->data[j], t, in->data[j], out->data[j]);
@@ -295,13 +296,14 @@ do_clip_line( struct prim_stage *stage,
struct prim_header *header,
GLuint clipmask )
{
- struct clipper *clipper = clipper_stage( stage );
+ const struct clipper *clipper = clipper_stage( stage );
struct vertex_header *v0 = header->v[0];
struct vertex_header *v1 = header->v[1];
const GLfloat *pos0 = v0->clip;
const GLfloat *pos1 = v1->clip;
GLfloat t0 = 0;
GLfloat t1 = 0;
+ struct prim_header newprim;
/* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove
* this once we correctly use 16bit masks for userclip planes.
@@ -313,43 +315,47 @@ do_clip_line( struct prim_stage *stage,
}
while (clipmask) {
- GLuint plane_idx = ffs(clipmask)-1;
+ const GLuint plane_idx = ffs(clipmask)-1;
const GLfloat *plane = clipper->plane[plane_idx];
-
- clipmask &= ~(1<<plane_idx);
-
const GLfloat dp0 = dot4( pos0, plane );
const GLfloat dp1 = dot4( pos1, plane );
if (dp1 < 0) {
GLfloat t = dp1 / (dp1 - dp0);
- if (t > t1) t1 = t;
+ t1 = MIN2(t1, t);
}
if (dp0 < 0) {
GLfloat t = dp0 / (dp0 - dp1);
- if (t > t0) t0 = t;
+ t0 = MIN2(t0, t);
}
if (t0 + t1 >= 1.0)
return; /* discard */
+
+ clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
}
if (v0->clipmask) {
interp( clipper, stage->tmp[0], t0, v0, v1 );
- header->v[0] = stage->tmp[0];
+ newprim.v[0] = stage->tmp[0];
+ }
+ else {
+ newprim.v[0] = v0;
}
if (v1->clipmask) {
interp( clipper, stage->tmp[1], t1, v1, v0 );
- header->v[1] = stage->tmp[1];
+ newprim.v[1] = stage->tmp[1];
+ }
+ else {
+ newprim.v[1] = v1;
}
- stage->next->line( stage->next, header );
+ stage->next->line( stage->next, &newprim );
}
-
static void clip_begin( struct prim_stage *stage )
{
struct clipper *clipper = clipper_stage(stage);
@@ -361,7 +367,8 @@ static void clip_begin( struct prim_stage *stage )
stage->next->begin( stage->next );
}
-
+
+
static void
clip_point( struct prim_stage *stage,
struct prim_header *header )