diff options
author | Corbin Simpson <[email protected]> | 2009-12-20 17:25:44 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-12-20 17:25:44 -0800 |
commit | 9f936f2001116d75b1bc5b086b9ff6d5d415bb60 (patch) | |
tree | 53a449522f546827a17dd5c0b8bfcabb42c56033 | |
parent | fa33812d47bde327ca69dc3f849404fb22b6f34f (diff) |
Regenerate docs.
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso.txt | 7 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/blend.txt | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/dsa.txt | 39 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/rasterizer.txt | 76 | ||||
-rw-r--r-- | src/gallium/docs/build/html/_sources/cso/sampler.txt | 36 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso.html | 11 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/blend.html | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/dsa.html | 44 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/rasterizer.html | 81 | ||||
-rw-r--r-- | src/gallium/docs/build/html/cso/sampler.html | 36 | ||||
-rw-r--r-- | src/gallium/docs/build/html/searchindex.js | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/tgsi.html | 10 |
12 files changed, 328 insertions, 18 deletions
diff --git a/src/gallium/docs/build/html/_sources/cso.txt b/src/gallium/docs/build/html/_sources/cso.txt index f00cc51d4bf..dab1ee50f39 100644 --- a/src/gallium/docs/build/html/_sources/cso.txt +++ b/src/gallium/docs/build/html/_sources/cso.txt @@ -1,6 +1,13 @@ CSO === +CSO, Constant State Objects, are a core part of Gallium's API. + +CSO work on the principle of reusable state; they are created by filling +out a state object with the desired properties, then passing that object +to a context. The context returns an opaque context-specific handle which +can be bound at any time for the desired effect. + .. toctree:: :glob: diff --git a/src/gallium/docs/build/html/_sources/cso/blend.txt b/src/gallium/docs/build/html/_sources/cso/blend.txt index e32d324854f..608f36999bf 100644 --- a/src/gallium/docs/build/html/_sources/cso/blend.txt +++ b/src/gallium/docs/build/html/_sources/cso/blend.txt @@ -9,4 +9,4 @@ XXX it is unresolved what behavior should result if blend_enable is off. Members ------- -XXX +XXX undocumented members diff --git a/src/gallium/docs/build/html/_sources/cso/dsa.txt b/src/gallium/docs/build/html/_sources/cso/dsa.txt index 5f23896f6e7..0be7af5029a 100644 --- a/src/gallium/docs/build/html/_sources/cso/dsa.txt +++ b/src/gallium/docs/build/html/_sources/cso/dsa.txt @@ -7,17 +7,50 @@ discard fragments that have passed through the fragment shader. Traditionally, these three tests have been clumped together in hardware, so they are all stored in one structure. +During actual execution, the order of operations done on fragments is always: + +* Stencil +* Depth +* Alpha + Depth Members ------------- -XXX +enabled + Whether the depth test is enabled. +writemask + Whether the depth buffer receives depth writes. +func + The depth test function. One of PIPE_FUNC. Stencil Members --------------- -XXX +XXX document valuemask, writemask + +enabled + Whether the stencil test is enabled. For the second stencil, whether the + two-sided stencil is enabled. +func + The stencil test function. One of PIPE_FUNC. +ref_value + Stencil test reference value; used for certain functions. +fail_op + The operation to carry out if the stencil test fails. One of + PIPE_STENCIL_OP. +zfail_op + The operation to carry out if the stencil test passes but the depth test + fails. One of PIPE_STENCIL_OP. +zpass_op + The operation to carry out if the stencil test and depth test both pass. + One of PIPE_STENCIL_OP. Alpha Members ------------- -XXX +enabled + Whether the alpha test is enabled. +func + The alpha test function. One of PIPE_FUNC. +ref_value + Alpha test reference value; used for certain functions. diff --git a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt index 145ce259bb4..b87d121db3f 100644 --- a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt +++ b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt @@ -7,4 +7,78 @@ interpolated into fragments. Members ------- -XXX +XXX undocumented light_twoside, front_winding, cull_mode, fill_cw, fill_ccw, offset_cw, offset_ccw +XXX moar undocumented poly_smooth, line_stipple_factor, line_last_pixel, offset_units, offset_scale +XXX sprite_coord_mode + +flatshade + If set, the provoking vertex of each polygon is used to determine the + color of the entire polygon. If not set, the color fragments will be + interpolated from each vertex's color. +scissor + Whether the scissor test is enabled. +poly_stipple_enable + Whether polygon stippling is enabled. +point_smooth + Whether points should be smoothed. Point smoothing turns rectangular + points into circles or ovals. +point_sprite + Whether point sprites are enabled. +point_size_per_vertex + Whether vertices have a point size element. +multisample + Whether MSAA is enabled. +line_smooth + Whether lines should be smoothed. Line smoothing is simply anti-aliasing. +line_stipple_enable + Whether line stippling is enabled. +line_stipple_pattern + 16-bit bitfield of on/off flags, used to pattern the line stipple. +bypass_vs_clip_and_viewport + Whether the entire TCL pipeline should be bypassed. This implies that + vertices are pre-transformed for the viewport, and will not be run + through the vertex shader. Note that implementations may still clip away + vertices that are not in the viewport. +flatshade_first + Whether the first vertex should be the provoking vertex, for most + primitives. If not set, the last vertex is the provoking vertex. +gl_rasterization_rules + Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, + the rasterizer will use (0, 0) for pixel centers. +line_width + The width of lines. +point_size + The size of points, if not specified per-vertex. +point_size_min + The minimum size of points. +point_size_max + The maximum size of points. + +Notes +----- + +flatshade +^^^^^^^^^ + +The actual interpolated shading algorithm is obviously +implementation-dependent, but will usually be Gourard for most hardware. + +bypass_vs_clip_and_viewport +^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +When set, this implies that vertices are pre-transformed for the viewport, and +will not be run through the vertex shader. Note that implementations may still +clip away vertices that are not visible. + +flatshade_first +^^^^^^^^^^^^^^^ + +There are several important exceptions to the specification of this rule. + +* PIPE_PRIMITIVE_POLYGON: The provoking vertex is always the first vertex. + If the caller wishes to change the provoking vertex, they merely need to + rotate the vertices themselves. +* PIPE_PRIMITIVE_QUAD, PIPE_PRIMITIVE_QUAD_STRIP: This option has no effect. +* PIPE_PRIMITIVE_TRIANGLE_FAN: When set, the provoking vertex is the second + vertex, not the first. This permits each segment of the fan to have a + different color. diff --git a/src/gallium/docs/build/html/_sources/cso/sampler.txt b/src/gallium/docs/build/html/_sources/cso/sampler.txt index 09b959ffffe..3a63ac637bd 100644 --- a/src/gallium/docs/build/html/_sources/cso/sampler.txt +++ b/src/gallium/docs/build/html/_sources/cso/sampler.txt @@ -4,7 +4,41 @@ Sampler Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit's texel-sampling settings. +Texture coordinates are always treated as four-dimensional, and referred to +with the traditional (S, T, R, Q) notation. + Members ------- -XXX +XXX undocumented compare_mode, compare_func + +wrap_s + How to wrap the S coordinate. One of PIPE_TEX_WRAP. +wrap_t + How to wrap the T coordinate. One of PIPE_TEX_WRAP. +wrap_r + How to wrap the R coordinate. One of PIPE_TEX_WRAP. +min_img_filter + The filter to use when minifying texels. One of PIPE_TEX_FILTER. +min_mip_filter + The filter to use when minifying mipmapped textures. One of + PIPE_TEX_FILTER. +mag_img_filter + The filter to use when magnifying texels. One of PIPE_TEX_FILTER. +normalized_coords + Whether the texture coordinates are normalized. If normalized, they will + always be in [0, 1]. If not, they will be in the range of each dimension + of the loaded texture. +prefilter + XXX From the Doxy, "weird sampling state exposed by some APIs." Refine. +lod_bias + The bias to apply to the level of detail. +min_lod + Minimum level of detail, used to clamp LoD after bias. +max_lod + Maximum level of detail, used to clamp LoD after bias. +border_color + RGBA color used for out-of-bounds coordinates. +max_anisotropy + Maximum filtering to apply anisotropically to textures. Setting this to + 1.0 effectively disables anisotropic filtering. diff --git a/src/gallium/docs/build/html/cso.html b/src/gallium/docs/build/html/cso.html index 7679a081f23..24aa6d7354e 100644 --- a/src/gallium/docs/build/html/cso.html +++ b/src/gallium/docs/build/html/cso.html @@ -47,6 +47,11 @@ <div class="section" id="cso"> <h1>CSO<a class="headerlink" href="#cso" title="Permalink to this headline">¶</a></h1> +<p>CSO, Constant State Objects, are a core part of Gallium’s API.</p> +<p>CSO work on the principle of reusable state; they are created by filling +out a state object with the desired properties, then passing that object +to a context. The context returns an opaque context-specific handle which +can be bound at any time for the desired effect.</p> <ul> <li class="toctree-l1"><a class="reference external" href="cso/blend.html">Blend</a><ul> <li class="toctree-l2"><a class="reference external" href="cso/blend.html#members">Members</a></li> @@ -60,6 +65,12 @@ </li> <li class="toctree-l1"><a class="reference external" href="cso/rasterizer.html">Rasterizer</a><ul> <li class="toctree-l2"><a class="reference external" href="cso/rasterizer.html#members">Members</a></li> +<li class="toctree-l2"><a class="reference external" href="cso/rasterizer.html#notes">Notes</a><ul> +<li class="toctree-l3"><a class="reference external" href="cso/rasterizer.html#flatshade">flatshade</a></li> +<li class="toctree-l3"><a class="reference external" href="cso/rasterizer.html#bypass-vs-clip-and-viewport">bypass_vs_clip_and_viewport</a></li> +<li class="toctree-l3"><a class="reference external" href="cso/rasterizer.html#flatshade-first">flatshade_first</a></li> +</ul> +</li> </ul> </li> <li class="toctree-l1"><a class="reference external" href="cso/sampler.html">Sampler</a><ul> diff --git a/src/gallium/docs/build/html/cso/blend.html b/src/gallium/docs/build/html/cso/blend.html index 360a0f2c03b..5863cd4fbab 100644 --- a/src/gallium/docs/build/html/cso/blend.html +++ b/src/gallium/docs/build/html/cso/blend.html @@ -54,7 +54,7 @@ buffers.</p> <p>XXX it is unresolved what behavior should result if blend_enable is off.</p> <div class="section" id="members"> <h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<p>XXX undocumented members</p> </div> </div> diff --git a/src/gallium/docs/build/html/cso/dsa.html b/src/gallium/docs/build/html/cso/dsa.html index c35b946369c..ec73a03e385 100644 --- a/src/gallium/docs/build/html/cso/dsa.html +++ b/src/gallium/docs/build/html/cso/dsa.html @@ -53,17 +53,55 @@ discard fragments that have passed through the fragment shader.</p> <p>Traditionally, these three tests have been clumped together in hardware, so they are all stored in one structure.</p> +<p>During actual execution, the order of operations done on fragments is always:</p> +<ul class="simple"> +<li>Stencil</li> +<li>Depth</li> +<li>Alpha</li> +</ul> <div class="section" id="depth-members"> <h2>Depth Members<a class="headerlink" href="#depth-members" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<dl class="docutils"> +<dt>enabled</dt> +<dd>Whether the depth test is enabled.</dd> +<dt>writemask</dt> +<dd>Whether the depth buffer receives depth writes.</dd> +<dt>func</dt> +<dd>The depth test function. One of PIPE_FUNC.</dd> +</dl> </div> <div class="section" id="stencil-members"> <h2>Stencil Members<a class="headerlink" href="#stencil-members" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<p>XXX document valuemask, writemask</p> +<dl class="docutils"> +<dt>enabled</dt> +<dd>Whether the stencil test is enabled. For the second stencil, whether the +two-sided stencil is enabled.</dd> +<dt>func</dt> +<dd>The stencil test function. One of PIPE_FUNC.</dd> +<dt>ref_value</dt> +<dd>Stencil test reference value; used for certain functions.</dd> +<dt>fail_op</dt> +<dd>The operation to carry out if the stencil test fails. One of +PIPE_STENCIL_OP.</dd> +<dt>zfail_op</dt> +<dd>The operation to carry out if the stencil test passes but the depth test +fails. One of PIPE_STENCIL_OP.</dd> +<dt>zpass_op</dt> +<dd>The operation to carry out if the stencil test and depth test both pass. +One of PIPE_STENCIL_OP.</dd> +</dl> </div> <div class="section" id="alpha-members"> <h2>Alpha Members<a class="headerlink" href="#alpha-members" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<dl class="docutils"> +<dt>enabled</dt> +<dd>Whether the alpha test is enabled.</dd> +<dt>func</dt> +<dd>The alpha test function. One of PIPE_FUNC.</dd> +<dt>ref_value</dt> +<dd>Alpha test reference value; used for certain functions.</dd> +</dl> </div> </div> diff --git a/src/gallium/docs/build/html/cso/rasterizer.html b/src/gallium/docs/build/html/cso/rasterizer.html index 12d9060e62a..b8309247cc3 100644 --- a/src/gallium/docs/build/html/cso/rasterizer.html +++ b/src/gallium/docs/build/html/cso/rasterizer.html @@ -53,7 +53,80 @@ interpolated into fragments.</p> <div class="section" id="members"> <h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<p>XXX undocumented light_twoside, front_winding, cull_mode, fill_cw, fill_ccw, offset_cw, offset_ccw +XXX moar undocumented poly_smooth, line_stipple_factor, line_last_pixel, offset_units, offset_scale +XXX sprite_coord_mode</p> +<dl class="docutils"> +<dt>flatshade</dt> +<dd>If set, the provoking vertex of each polygon is used to determine the +color of the entire polygon. If not set, the color fragments will be +interpolated from each vertex’s color.</dd> +<dt>scissor</dt> +<dd>Whether the scissor test is enabled.</dd> +<dt>poly_stipple_enable</dt> +<dd>Whether polygon stippling is enabled.</dd> +<dt>point_smooth</dt> +<dd>Whether points should be smoothed. Point smoothing turns rectangular +points into circles or ovals.</dd> +<dt>point_sprite</dt> +<dd>Whether point sprites are enabled.</dd> +<dt>point_size_per_vertex</dt> +<dd>Whether vertices have a point size element.</dd> +<dt>multisample</dt> +<dd>Whether MSAA is enabled.</dd> +<dt>line_smooth</dt> +<dd>Whether lines should be smoothed. Line smoothing is simply anti-aliasing.</dd> +<dt>line_stipple_enable</dt> +<dd>Whether line stippling is enabled.</dd> +<dt>line_stipple_pattern</dt> +<dd>16-bit bitfield of on/off flags, used to pattern the line stipple.</dd> +<dt>bypass_vs_clip_and_viewport</dt> +<dd>Whether the entire TCL pipeline should be bypassed. This implies that +vertices are pre-transformed for the viewport, and will not be run +through the vertex shader. Note that implementations may still clip away +vertices that are not in the viewport.</dd> +<dt>flatshade_first</dt> +<dd>Whether the first vertex should be the provoking vertex, for most +primitives. If not set, the last vertex is the provoking vertex.</dd> +<dt>gl_rasterization_rules</dt> +<dd>Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, +the rasterizer will use (0, 0) for pixel centers.</dd> +<dt>line_width</dt> +<dd>The width of lines.</dd> +<dt>point_size</dt> +<dd>The size of points, if not specified per-vertex.</dd> +<dt>point_size_min</dt> +<dd>The minimum size of points.</dd> +<dt>point_size_max</dt> +<dd>The maximum size of points.</dd> +</dl> +</div> +<div class="section" id="notes"> +<h2>Notes<a class="headerlink" href="#notes" title="Permalink to this headline">¶</a></h2> +<div class="section" id="flatshade"> +<h3>flatshade<a class="headerlink" href="#flatshade" title="Permalink to this headline">¶</a></h3> +<p>The actual interpolated shading algorithm is obviously +implementation-dependent, but will usually be Gourard for most hardware.</p> +</div> +<div class="section" id="bypass-vs-clip-and-viewport"> +<h3>bypass_vs_clip_and_viewport<a class="headerlink" href="#bypass-vs-clip-and-viewport" title="Permalink to this headline">¶</a></h3> +<p>When set, this implies that vertices are pre-transformed for the viewport, and +will not be run through the vertex shader. Note that implementations may still +clip away vertices that are not visible.</p> +</div> +<div class="section" id="flatshade-first"> +<h3>flatshade_first<a class="headerlink" href="#flatshade-first" title="Permalink to this headline">¶</a></h3> +<p>There are several important exceptions to the specification of this rule.</p> +<ul class="simple"> +<li>PIPE_PRIMITIVE_POLYGON: The provoking vertex is always the first vertex. +If the caller wishes to change the provoking vertex, they merely need to +rotate the vertices themselves.</li> +<li>PIPE_PRIMITIVE_QUAD, PIPE_PRIMITIVE_QUAD_STRIP: This option has no effect.</li> +<li>PIPE_PRIMITIVE_TRIANGLE_FAN: When set, the provoking vertex is the second +vertex, not the first. This permits each segment of the fan to have a +different color.</li> +</ul> +</div> </div> </div> @@ -67,6 +140,12 @@ interpolated into fragments.</p> <ul> <li><a class="reference external" href="">Rasterizer</a><ul> <li><a class="reference external" href="#members">Members</a></li> +<li><a class="reference external" href="#notes">Notes</a><ul> +<li><a class="reference external" href="#flatshade">flatshade</a></li> +<li><a class="reference external" href="#bypass-vs-clip-and-viewport">bypass_vs_clip_and_viewport</a></li> +<li><a class="reference external" href="#flatshade-first">flatshade_first</a></li> +</ul> +</li> </ul> </li> </ul> diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html index 57300a9ff10..79c1998e48f 100644 --- a/src/gallium/docs/build/html/cso/sampler.html +++ b/src/gallium/docs/build/html/cso/sampler.html @@ -51,9 +51,43 @@ <h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1> <p>Texture units have many options for selecting texels from loaded textures; this state controls an individual texture unit’s texel-sampling settings.</p> +<p>Texture coordinates are always treated as four-dimensional, and referred to +with the traditional (S, T, R, Q) notation.</p> <div class="section" id="members"> <h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2> -<p>XXX</p> +<p>XXX undocumented compare_mode, compare_func</p> +<dl class="docutils"> +<dt>wrap_s</dt> +<dd>How to wrap the S coordinate. One of PIPE_TEX_WRAP.</dd> +<dt>wrap_t</dt> +<dd>How to wrap the T coordinate. One of PIPE_TEX_WRAP.</dd> +<dt>wrap_r</dt> +<dd>How to wrap the R coordinate. One of PIPE_TEX_WRAP.</dd> +<dt>min_img_filter</dt> +<dd>The filter to use when minifying texels. One of PIPE_TEX_FILTER.</dd> +<dt>min_mip_filter</dt> +<dd>The filter to use when minifying mipmapped textures. One of +PIPE_TEX_FILTER.</dd> +<dt>mag_img_filter</dt> +<dd>The filter to use when magnifying texels. One of PIPE_TEX_FILTER.</dd> +<dt>normalized_coords</dt> +<dd>Whether the texture coordinates are normalized. If normalized, they will +always be in [0, 1]. If not, they will be in the range of each dimension +of the loaded texture.</dd> +<dt>prefilter</dt> +<dd>XXX From the Doxy, “weird sampling state exposed by some APIs.” Refine.</dd> +<dt>lod_bias</dt> +<dd>The bias to apply to the level of detail.</dd> +<dt>min_lod</dt> +<dd>Minimum level of detail, used to clamp LoD after bias.</dd> +<dt>max_lod</dt> +<dd>Maximum level of detail, used to clamp LoD after bias.</dd> +<dt>border_color</dt> +<dd>RGBA color used for out-of-bounds coordinates.</dd> +<dt>max_anisotropy</dt> +<dd>Maximum filtering to apply anisotropically to textures. Setting this to +1.0 effectively disables anisotropic filtering.</dd> +</dl> </div> </div> diff --git a/src/gallium/docs/build/html/searchindex.js b/src/gallium/docs/build/html/searchindex.js index d79db361a01..00706527807 100644 --- a/src/gallium/docs/build/html/searchindex.js +++ b/src/gallium/docs/build/html/searchindex.js @@ -1 +1 @@ -Search.setIndex({desctypes:{},terms:{represent:3,all:[3,10],through:10,abil:8,languag:3,access:8,onli:3,render:[7,8],intermedi:3,should:7,sampler:[0,1,9],main:5,straightforward:6,fragment:[7,5,10],agnost:6,tungsten:3,amp:10,tgsi_token:4,introduct:[0,6],list:4,token:4,page:0,set:9,chunk:5,blend_en:7,member:[1,5,4,7,9,10],sampl:9,result:7,pass:10,purest:8,textur:9,index:0,what:[0,6,7],content:0,state:[10,7,5,9],larg:6,select:9,hardwar:[6,10],"import":3,method:[0,2,8],core:6,screen:[0,2],inher:3,vertic:5,sinc:3,raster:[0,1,5],search:0,gallium:[0,3,6,4],shader:[0,1,3,4,10],context:[0,2,8],mani:9,clump:10,load:9,directli:8,modul:0,independ:2,three:10,instruct:3,api:[3,6],unit:9,stencil:[0,1,10],from:9,describ:3,support:4,devic:[2,6,8],two:4,been:10,type:4,individu:9,store:10,option:9,xxx:[2,5,7,8,9,10],part:[2,3],togeth:10,off:7,graphic:[3,6],target:7,provid:6,servic:6,structur:10,"final":7,behavior:7,control:[10,7,5,9],fashion:6,encapsul:6,indic:0,repres:[2,8],manner:6,have:[10,9],tabl:0,sever:6,cso:[0,1],thei:10,unresolv:7,write:6,how:5,which:6,test:10,document:0,pipelin:8,texel:9,buffer:7,object:[2,6,8],driver:[3,6],most:8,discard:10,alpha:[0,1,10],tradition:10,welcom:0,essenti:6,tgsi:[0,3],depth:[0,1,10],thi:[7,9],interpol:5,blend:[0,1,7]},titles:["Welcome to Gallium’s documentation!","CSO","Screen","TGSI","Shader","Rasterizer","Introduction","Blend","Context","Sampler","Depth, Stencil, & Alpha"],modules:{},descrefs:{},filenames:["index","cso","screen","tgsi","cso/shader","cso/rasterizer","intro","cso/blend","context","cso/sampler","cso/dsa"]})
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\ No newline at end of file diff --git a/src/gallium/docs/build/html/tgsi.html b/src/gallium/docs/build/html/tgsi.html index 6bc23b30128..ede551e79e2 100644 --- a/src/gallium/docs/build/html/tgsi.html +++ b/src/gallium/docs/build/html/tgsi.html @@ -20,7 +20,7 @@ <script type="text/javascript" src="_static/jquery.js"></script> <script type="text/javascript" src="_static/doctools.js"></script> <link rel="top" title="Gallium v0.3 documentation" href="index.html" /> - <link rel="next" title="CSO" href="cso.html" /> + <link rel="next" title="Screen" href="screen.html" /> <link rel="prev" title="Introduction" href="intro.html" /> </head> <body> @@ -31,7 +31,7 @@ <a href="genindex.html" title="General Index" accesskey="I">index</a></li> <li class="right" > - <a href="cso.html" title="CSO" + <a href="screen.html" title="Screen" accesskey="N">next</a> |</li> <li class="right" > <a href="intro.html" title="Introduction" @@ -63,8 +63,8 @@ used by all drivers.</p> <p class="topless"><a href="intro.html" title="previous chapter">Introduction</a></p> <h4>Next topic</h4> - <p class="topless"><a href="cso.html" - title="next chapter">CSO</a></p> + <p class="topless"><a href="screen.html" + title="next chapter">Screen</a></p> <h3>This Page</h3> <ul class="this-page-menu"> <li><a href="_sources/tgsi.txt" @@ -94,7 +94,7 @@ used by all drivers.</p> <a href="genindex.html" title="General Index" >index</a></li> <li class="right" > - <a href="cso.html" title="CSO" + <a href="screen.html" title="Screen" >next</a> |</li> <li class="right" > <a href="intro.html" title="Introduction" |