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authorSamuel Pitoiset <[email protected]>2016-03-21 13:15:44 +0100
committerSamuel Pitoiset <[email protected]>2016-03-21 22:04:18 +0100
commit9efd8b590f716bb7766ae6816bc080e7ef60a010 (patch)
tree2c7729e5664eed2537725bea4fc4ab05ee0b8ab2
parent4b0a5b21ae39756919d739015fcc835f2901337f (diff)
nvc0: make sure to delete samplers used by compute shaders
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: "11.1 11.2" <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
index 090a0395432..a100fc4c478 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
@@ -413,7 +413,7 @@ nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
unsigned s, i;
- for (s = 0; s < 5; ++s)
+ for (s = 0; s < 6; ++s)
for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i)
if (nvc0_context(pipe)->samplers[s][i] == hwcso)
nvc0_context(pipe)->samplers[s][i] = NULL;