diff options
author | Timothy Arceri <[email protected]> | 2014-05-11 22:11:21 +1000 |
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committer | Timothy Arceri <[email protected]> | 2014-05-13 07:40:08 +1000 |
commit | 9c9dd8ca93f6f915e42892022518200673c6fc4b (patch) | |
tree | 76dc114e90881521a6608510fdf8db0e99552856 | |
parent | afe3d1556f6b77031f7025309511a0eea2a3e8df (diff) |
glsl: the number of samplers is already calculated so use it
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/glsl/link_uniforms.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 29dc0b1966c..c7147e0ee8e 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -308,8 +308,7 @@ private: */ const unsigned values = values_for_type(type); if (type->contains_sampler()) { - this->num_shader_samplers += - type->is_array() ? type->array_size() : 1; + this->num_shader_samplers += values; } else if (type->contains_image()) { this->num_shader_images += values; |