diff options
author | Dave Airlie <[email protected]> | 2017-01-20 09:55:37 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-01-31 09:30:10 +1000 |
commit | 99936d360610ee06fec5c29e73dd295402e2c357 (patch) | |
tree | 2fe08e578d88806e74d7630c0fc7ffc7e2de115b | |
parent | fd4ea9e62d9a89e58c22c77758adcfd193f172ec (diff) |
radv: add pipeline creation support for geometry shaders (v2.1)
This adds gs copy shader support to the pipeline cache, and few
geometry related changes.
v2: rebase for spill changes.
v2.1: fix incorrect pipeline destruction.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 124 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline_cache.c | 4 | ||||
-rw-r--r-- | src/amd/vulkan/radv_private.h | 4 |
3 files changed, 124 insertions, 8 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index f46987fdf6c..4b5c5435dfd 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -114,6 +114,9 @@ radv_pipeline_destroy(struct radv_device *device, if (pipeline->shaders[i]) radv_shader_variant_destroy(device, pipeline->shaders[i]); + if (pipeline->gs_copy_shader) + radv_shader_variant_destroy(device, pipeline->gs_copy_shader); + vk_free2(&device->alloc, allocator, pipeline); } @@ -277,7 +280,8 @@ static const char *radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage) { switch (stage) { - case MESA_SHADER_VERTEX: return "Vertex Shader as VS"; + case MESA_SHADER_VERTEX: return var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS"; + case MESA_SHADER_GEOMETRY: return "Geometry Shader"; case MESA_SHADER_FRAGMENT: return "Pixel Shader"; case MESA_SHADER_COMPUTE: return "Compute Shader"; default: @@ -373,6 +377,7 @@ static void radv_fill_shader_variant(struct radv_device *device, switch (stage) { case MESA_SHADER_VERTEX: + case MESA_SHADER_GEOMETRY: variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) | S_00B12C_SCRATCH_EN(scratch_enabled); vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt; @@ -456,6 +461,43 @@ static struct radv_shader_variant *radv_shader_variant_create(struct radv_device return variant; } +static struct radv_shader_variant * +radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline, + struct nir_shader *nir, + void** code_out, + unsigned *code_size_out, + bool dump_shader) +{ + struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant)); + enum radeon_family chip_family = pipeline->device->physical_device->rad_info.family; + LLVMTargetMachineRef tm; + if (!variant) + return NULL; + + struct ac_nir_compiler_options options = {0}; + struct ac_shader_binary binary; + options.family = chip_family; + options.chip_class = pipeline->device->physical_device->rad_info.chip_class; + options.supports_spill = pipeline->device->llvm_supports_spill; + tm = ac_create_target_machine(chip_family, options.supports_spill); + ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader); + LLVMDisposeTargetMachine(tm); + + radv_fill_shader_variant(pipeline->device, variant, &binary, MESA_SHADER_VERTEX); + + if (code_out) { + *code_out = binary.code; + *code_size_out = binary.code_size; + } else + free(binary.code); + free(binary.config); + free(binary.rodata); + free(binary.global_symbol_offsets); + free(binary.relocs); + free(binary.disasm_string); + variant->ref_count = 1; + return variant; +} static struct radv_shader_variant * radv_pipeline_compile(struct radv_pipeline *pipeline, @@ -468,6 +510,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline, const union ac_shader_variant_key *key) { unsigned char sha1[20]; + unsigned char gs_copy_sha1[20]; struct radv_shader_variant *variant; nir_shader *nir; void *code = NULL; @@ -479,12 +522,23 @@ radv_pipeline_compile(struct radv_pipeline *pipeline, strlen(module->nir->info->name), module->sha1); - radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key); + radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, 0); + if (stage == MESA_SHADER_GEOMETRY) + radv_hash_shader(gs_copy_sha1, module, entrypoint, spec_info, + layout, key, 1); if (cache) { variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device, cache, sha1); + + if (stage == MESA_SHADER_GEOMETRY) { + pipeline->gs_copy_shader = + radv_create_shader_variant_from_pipeline_cache( + pipeline->device, + cache, + gs_copy_sha1); + } if (variant) return variant; } @@ -497,8 +551,24 @@ radv_pipeline_compile(struct radv_pipeline *pipeline, variant = radv_shader_variant_create(pipeline->device, nir, layout, key, &code, &code_size, dump); + + if (stage == MESA_SHADER_GEOMETRY) { + void *gs_copy_code = NULL; + unsigned gs_copy_code_size = 0; + pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader( + pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump); + + if (pipeline->gs_copy_shader && cache) { + pipeline->gs_copy_shader = + radv_pipeline_cache_insert_shader(cache, + gs_copy_sha1, + pipeline->gs_copy_shader, + gs_copy_code, + gs_copy_code_size); + } + } if (!module->nir) - ralloc_free(nir); + ralloc_free(nir); if (variant && cache) variant = radv_pipeline_cache_insert_shader(cache, sha1, variant, @@ -1171,6 +1241,29 @@ si_translate_prim(enum VkPrimitiveTopology topology) } static uint32_t +si_conv_gl_prim_to_gs_out(unsigned gl_prim) +{ + switch (gl_prim) { + case 0: /* GL_POINTS */ + return V_028A6C_OUTPRIM_TYPE_POINTLIST; + case 1: /* GL_LINES */ + case 3: /* GL_LINE_STRIP */ + case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */ + case 0x8E7A: /* GL_ISOLINES */ + return V_028A6C_OUTPRIM_TYPE_LINESTRIP; + + case 4: /* GL_TRIANGLES */ + case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */ + case 5: /* GL_TRIANGLE_STRIP */ + case 7: /* GL_QUADS */ + return V_028A6C_OUTPRIM_TYPE_TRISTRIP; + default: + assert(0); + return 0; + } +} + +static uint32_t si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology) { switch (topology) { @@ -1338,7 +1431,7 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline, } static union ac_shader_variant_key -radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo) +radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool as_es) { union ac_shader_variant_key key; const VkPipelineVertexInputStateCreateInfo *input_state = @@ -1346,6 +1439,7 @@ radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo) memset(&key, 0, sizeof(key)); key.vs.instance_rate_inputs = 0; + key.vs.as_es = as_es; for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) { unsigned binding; @@ -1386,7 +1480,8 @@ radv_pipeline_init(struct radv_pipeline *pipeline, /* */ if (modules[MESA_SHADER_VERTEX]) { - union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo); + bool as_es = modules[MESA_SHADER_GEOMETRY] != NULL; + union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es); pipeline->shaders[MESA_SHADER_VERTEX] = radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX], @@ -1398,6 +1493,19 @@ radv_pipeline_init(struct radv_pipeline *pipeline, pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX); } + if (modules[MESA_SHADER_GEOMETRY]) { + union ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false); + + pipeline->shaders[MESA_SHADER_GEOMETRY] = + radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY], + pStages[MESA_SHADER_GEOMETRY]->pName, + MESA_SHADER_GEOMETRY, + pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo, + pipeline->layout, &key); + + pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_GEOMETRY); + } + if (!modules[MESA_SHADER_FRAGMENT]) { nir_builder fs_b; nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); @@ -1429,7 +1537,11 @@ radv_pipeline_init(struct radv_pipeline *pipeline, radv_pipeline_init_raster_state(pipeline, pCreateInfo); radv_pipeline_init_multisample_state(pipeline, pCreateInfo); pipeline->graphics.prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology); - pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology); + if (radv_pipeline_has_gs(pipeline)) { + pipeline->graphics.gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim); + } else { + pipeline->graphics.gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology); + } if (extra && extra->use_rectlist) { pipeline->graphics.prim = V_008958_DI_PT_RECTLIST; pipeline->graphics.gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP; diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c index 2cb1dfb6eb0..7fc4e781ac3 100644 --- a/src/amd/vulkan/radv_pipeline_cache.c +++ b/src/amd/vulkan/radv_pipeline_cache.c @@ -88,7 +88,8 @@ radv_hash_shader(unsigned char *hash, struct radv_shader_module *module, const char *entrypoint, const VkSpecializationInfo *spec_info, const struct radv_pipeline_layout *layout, - const union ac_shader_variant_key *key) + const union ac_shader_variant_key *key, + uint32_t is_geom_copy_shader) { struct mesa_sha1 *ctx; @@ -104,6 +105,7 @@ radv_hash_shader(unsigned char *hash, struct radv_shader_module *module, spec_info->mapEntryCount * sizeof spec_info->pMapEntries[0]); _mesa_sha1_update(ctx, spec_info->pData, spec_info->dataSize); } + _mesa_sha1_update(ctx, &is_geom_copy_shader, 4); _mesa_sha1_final(ctx, hash); } diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index 60bc4b2f0f8..2579f43dd61 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -834,7 +834,8 @@ radv_hash_shader(unsigned char *hash, struct radv_shader_module *module, const char *entrypoint, const VkSpecializationInfo *spec_info, const struct radv_pipeline_layout *layout, - const union ac_shader_variant_key *key); + const union ac_shader_variant_key *key, + uint32_t is_geom_copy_shader); static inline gl_shader_stage vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage) @@ -919,6 +920,7 @@ struct radv_pipeline { bool needs_data_cache; struct radv_shader_variant * shaders[MESA_SHADER_STAGES]; + struct radv_shader_variant *gs_copy_shader; VkShaderStageFlags active_stages; uint32_t va_rsrc_word3[MAX_VERTEX_ATTRIBS]; |