diff options
author | Stéphane Marchesin <[email protected]> | 2011-06-22 16:51:02 -0700 |
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committer | Stéphane Marchesin <[email protected]> | 2011-06-22 16:51:02 -0700 |
commit | 98ce1373e47d05d7150933c391fdeddbc897a3cd (patch) | |
tree | 07e7e9b377d31cd37db3305eceb4384017e47185 | |
parent | 468c2c08414f0ad07e2c2c2a98506f6390124963 (diff) |
i915g: Add draw point sprites.
It's not that much work; hopefully blend func separate also works and we get GL 2.0 for real.
-rw-r--r-- | src/gallium/drivers/i915/i915_context.c | 1 | ||||
-rw-r--r-- | src/gallium/drivers/i915/i915_screen.c | 3 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/i915/i915_context.c b/src/gallium/drivers/i915/i915_context.c index 7a98ef73c1f..0217db93e7a 100644 --- a/src/gallium/drivers/i915/i915_context.c +++ b/src/gallium/drivers/i915/i915_context.c @@ -173,6 +173,7 @@ i915_create_context(struct pipe_screen *screen, void *priv) draw_install_aaline_stage(i915->draw, &i915->base); draw_install_aapoint_stage(i915->draw, &i915->base); + draw_enable_point_sprites(i915->draw, TRUE); /* augmented draw pipeline clobbers state functions */ i915_init_fixup_state_functions(i915); diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c index ec070568f4e..874579d9b7a 100644 --- a/src/gallium/drivers/i915/i915_screen.c +++ b/src/gallium/drivers/i915/i915_screen.c @@ -109,6 +109,7 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap) case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: case PIPE_CAP_NPOT_TEXTURES: + case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */ case PIPE_CAP_TEXTURE_MIRROR_REPEAT: case PIPE_CAP_TEXTURE_SHADOW_MAP: @@ -118,8 +119,6 @@ i915_get_param(struct pipe_screen *screen, enum pipe_cap cap) /* Features that should be supported (boolean caps). */ /* XXX: Just test the code */ case PIPE_CAP_BLEND_EQUATION_SEPARATE: - /* XXX: No code but hw supports it */ - case PIPE_CAP_POINT_SPRITE: /* Also lie about these when asked to (needed for GLSL / GL 2.0) */ return is->debug.lie ? 1 : 0; |