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authorIan Romanick <[email protected]>2014-04-04 11:08:00 -0700
committerIan Romanick <[email protected]>2014-04-11 12:26:01 -0700
commit943b2d52bf5df6adde3c0abcb91d9a3899476ab0 (patch)
treeadbf8d2db208faa99c8b05b61a357715c7f7ea84
parent881c52f13f4a8ca1c80ca1766238d5100ddf283b (diff)
linker: Fold set_uniform_binding into call site
In the next patch, we'll see that using gl_shader_program::UniformStorage is not correct for uniform blocks. That means we can't use ::UniformStorage to select between the sampler path and the block path. Instead we want to just use the type of the variable. That's never passed to set_uniform_binding, and it's easier to just remove the function (especially for later patches in the series) than to add another parameter. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
-rw-r--r--src/glsl/link_uniform_initializers.cpp33
1 files changed, 12 insertions, 21 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 6f15e69565e..bbdeec9039c 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -151,25 +151,6 @@ set_block_binding(void *mem_ctx, gl_shader_program *prog,
}
void
-set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
- const char *name, const glsl_type *type, int binding)
-{
- struct gl_uniform_storage *const storage =
- get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
-
- if (storage == NULL) {
- assert(storage != NULL);
- return;
- }
-
- if (storage->type->is_sampler()) {
- set_sampler_binding(mem_ctx, prog, name, type, binding);
- } else if (storage->block_index != -1) {
- set_block_binding(mem_ctx, prog, name, type, binding);
- }
-}
-
-void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val)
@@ -268,8 +249,18 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
mem_ctx = ralloc_context(NULL);
if (var->data.explicit_binding) {
- linker::set_uniform_binding(mem_ctx, prog, var->name,
- var->type, var->data.binding);
+ const glsl_type *const type = var->type;
+
+ if (type->is_sampler()
+ || (type->is_array() && type->fields.array->is_sampler())) {
+ linker::set_sampler_binding(mem_ctx, prog, var->name,
+ type, var->data.binding);
+ } else if (var->is_in_uniform_block()) {
+ linker::set_block_binding(mem_ctx, prog, var->name,
+ type, var->data.binding);
+ } else {
+ assert(!"Explicit binding not on a sampler or UBO.");
+ }
} else if (var->constant_value) {
linker::set_uniform_initializer(mem_ctx, prog, var->name,
var->type, var->constant_value);