diff options
author | Chris Forbes <[email protected]> | 2014-04-12 21:20:43 +1200 |
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committer | Chris Forbes <[email protected]> | 2014-04-13 19:27:01 +1200 |
commit | 936dda08ee6d7b2be2b016bc06780e401088ec13 (patch) | |
tree | 756611dc3a63f5006d818849b2e1f557ccf31af4 | |
parent | ca5c8d6cd435948af7ea0c70118e4d3e5ee66a32 (diff) |
mesa: Consider gl_VertexID and gl_InstanceID active attribs
Fixes piglit's spec/gl-3.2/get-active-attrib-returns-all-inputs.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/main/shader_query.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 1c3c8e9a4db..f66c117338c 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -86,6 +86,15 @@ is_active_attrib(const ir_variable *var) case ir_var_shader_in: return var->data.location != -1; + case ir_var_system_value: + /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes): + * "For GetActiveAttrib, all active vertex shader input variables + * are enumerated, including the special built-in inputs gl_VertexID + * and gl_InstanceID." + */ + return !strcmp(var->name, "gl_VertexID") || + !strcmp(var->name, "gl_InstanceID"); + default: return false; } |