diff options
author | Alejandro Piñeiro <[email protected]> | 2018-01-04 16:51:19 +0100 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2018-01-05 08:52:22 +0100 |
commit | 8dcf131f04cf0fd540de127481985010ae61a4ea (patch) | |
tree | a8fd5fb5c797d27267447b005638265de12ef6a6 | |
parent | 937b210551ef7c243976f0c0240395827a72ef8b (diff) |
glsl/standalone: set MaxUniformBufferBindings
Used to handle how many ubo you can define on the context. Minimimum
defined as 36 on ARB_uniform_buffer_object spec, up to 84 on OpenGL
4.6 (12 per stage at each moment).
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 85e94a1095b..5035cbdce45 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -229,6 +229,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 8; ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -262,6 +263,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 8; ctx->Const.MaxTextureCoordUnits = 8; ctx->Const.MaxTextureUnits = 2; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -303,6 +305,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxLights = 0; ctx->Const.MaxTextureCoordUnits = 0; ctx->Const.MaxTextureUnits = 0; + ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; |