diff options
author | Ben Skeggs <[email protected]> | 2008-04-02 13:29:17 +1000 |
---|---|---|
committer | Ben Skeggs <[email protected]> | 2008-04-02 13:29:17 +1000 |
commit | 81f34e222a4c434e7e5324ed589c76260025ab59 (patch) | |
tree | 51abec359a7a9e3d06ee7c1dd289545172ae77af | |
parent | 901700888e5b4ec4dbec6ac924b542c780edaf52 (diff) | |
parent | 7f40115a52ce8f9b5883bd9241707b9e603db0e3 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
-rw-r--r-- | progs/demos/texcyl.c | 5 | ||||
-rw-r--r-- | progs/tests/Makefile | 8 | ||||
-rw-r--r-- | progs/tests/fillrate.c | 203 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_prim.c | 37 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_pipe_state.c | 10 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_screen.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_texture.c | 14 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_dcache.c | 18 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_dcache.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.c | 8 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.c | 16 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 34 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 4 |
16 files changed, 306 insertions, 68 deletions
diff --git a/progs/demos/texcyl.c b/progs/demos/texcyl.c index c04d5004e37..e3b03039759 100644 --- a/progs/demos/texcyl.c +++ b/progs/demos/texcyl.c @@ -27,6 +27,8 @@ #define LINEAR_FILTER 21 #define QUIT 100 +static GLint Win = -1; + static GLuint CylinderObj = 0; static GLboolean Animate = GL_TRUE; @@ -159,6 +161,7 @@ static void Key( unsigned char key, int x, int y ) glutIdleFunc(NULL); break; case 27: + glutDestroyWindow(Win); exit(0); break; } @@ -263,7 +266,7 @@ int main( int argc, char *argv[] ) glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); + Win = glutCreateWindow(argv[0] ); Init(argc, argv); diff --git a/progs/tests/Makefile b/progs/tests/Makefile index ea34a708553..27e2eafdfcb 100644 --- a/progs/tests/Makefile +++ b/progs/tests/Makefile @@ -40,6 +40,7 @@ SOURCES = \ fbotest1.c \ fbotest2.c \ fbotexture.c \ + fillrate.c \ fog.c \ fogcoord.c \ fptest1.c \ @@ -166,6 +167,13 @@ mipmap_view.o: mipmap_view.c readtex.h $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ +fillrate: fillrate.o readtex.o + $(CC) $(CFLAGS) fillrate.o readtex.o $(LIBS) -o $@ + +fillrate.o: fillrate.c readtex.h + $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ + + readtex.o: readtex.c $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c new file mode 100644 index 00000000000..8fe636c364b --- /dev/null +++ b/progs/tests/fillrate.c @@ -0,0 +1,203 @@ +/** + * Measure fill rates for basic shading/texturing modes. + * + * Brian Paul + * 1 April 2008 + */ + + +#define GL_GLEXT_PROTOTYPES +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <GL/glut.h> +#include "readtex.h" + +#define TEXTURE_1_FILE "../images/tile.rgb" +#define TEXTURE_2_FILE "../images/reflect.rgb" + +static int Win; +static int Width = 1010, Height = 1010; +static GLuint Textures[2]; + + +/** + * Draw quad 10 pixels shorter, narrower than window size. + */ +static void +DrawQuad(void) +{ + glBegin(GL_POLYGON); + + glColor3f(1.0, 0.5, 0.5); + glMultiTexCoord2f(GL_TEXTURE0, 0, 0); + glMultiTexCoord2f(GL_TEXTURE1, 0, 0); + glVertex2f(5, 5); + + glColor3f(0.5, 1.0, 0.5); + glMultiTexCoord2f(GL_TEXTURE0, 1, 0); + glMultiTexCoord2f(GL_TEXTURE1, 1, 0); + glVertex2f(Width - 5, 5); + + glColor3f(0.5, 0.5, 1.0); + glMultiTexCoord2f(GL_TEXTURE0, 1, 1); + glMultiTexCoord2f(GL_TEXTURE1, 1, 1); + glVertex2f(Width - 5, Height - 5); + + glColor3f(1.0, 0.5, 1.0); + glMultiTexCoord2f(GL_TEXTURE0, 0, 1); + glMultiTexCoord2f(GL_TEXTURE1, 0, 1); + glVertex2f(5, Height - 5); + + glEnd(); +} + + +/** + * Compute rate for drawing large quad with given shading/texture state. + */ +static void +RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) +{ + const GLdouble minPeriod = 2.0; + GLdouble t0, t1; + GLdouble pixels, rate; + GLint i, iters; + + glActiveTexture(GL_TEXTURE0); + if (numTextures > 0) { + glBindTexture(GL_TEXTURE_2D, Textures[0]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter); + glEnable(GL_TEXTURE_2D); + } + else { + glDisable(GL_TEXTURE_2D); + } + + glActiveTexture(GL_TEXTURE1); + if (numTextures > 1) { + glBindTexture(GL_TEXTURE_2D, Textures[1]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter); + glEnable(GL_TEXTURE_2D); + } + else { + glDisable(GL_TEXTURE_2D); + } + + glShadeModel(shading); + + + glFinish(); + + iters = 1; + do { + iters *= 4; + t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001; + for (i = 0; i < iters; i++) { + DrawQuad(); + } + glFinish(); + t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001; + } while (t1 - t0 < minPeriod); + + glutSwapBuffers(); + + pixels = (double) iters * (Width - 10) * (Height - 10); + rate = pixels / (t1 - t0); + rate /= 1000000.0; /* megapixels/second */ + + printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH"); + printf("Textures=%u ", numTextures); + printf("Filter=%s: ", texFilter == GL_LINEAR ? "GL_LINEAR" : "GL_NEAREST"); + printf("%g MPixels/sec\n", rate); +} + + +static void +Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + RunTest(GL_FLAT, 0, GL_NEAREST); + RunTest(GL_SMOOTH, 0, GL_NEAREST); + RunTest(GL_SMOOTH, 1, GL_NEAREST); + RunTest(GL_SMOOTH, 1, GL_LINEAR); + RunTest(GL_SMOOTH, 2, GL_NEAREST); + RunTest(GL_SMOOTH, 2, GL_LINEAR); + + glutSwapBuffers(); +} + + +static void +Reshape(int width, int height) +{ + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, width, 0, height, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + Width = width; + Height = height; +} + + +static void +Key(unsigned char key, int x, int y) +{ + (void) x; + (void) y; + switch (key) { + case 27: + glutDestroyWindow(Win); + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void +Init(void) +{ + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + + glGenTextures(2, Textures); + + glBindTexture(GL_TEXTURE_2D, Textures[0]); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { + printf("Error: couldn't load texture image\n"); + exit(1); + } + + glBindTexture(GL_TEXTURE_2D, Textures[1]); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { + printf("Error: couldn't load texture image\n"); + exit(1); + } + +} + + +int +main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(Width, Height); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + Win = glutCreateWindow(argv[0]); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + Init(); + glutMainLoop(); + return 0; +} diff --git a/src/gallium/auxiliary/draw/draw_prim.c b/src/gallium/auxiliary/draw/draw_prim.c index 4452376a70e..51b69503344 100644 --- a/src/gallium/auxiliary/draw/draw_prim.c +++ b/src/gallium/auxiliary/draw/draw_prim.c @@ -119,43 +119,6 @@ static void draw_prim_queue_flush( struct draw_context *draw ) draw_vertex_cache_unreference( draw ); } -static INLINE void fetch_and_store(struct draw_context *draw) -{ - /* run vertex shader on vertex cache entries, four per invokation */ -#if 0 - { - const struct vertex_info *vinfo = draw->render->get_vertex_info(draw->render); - memcpy(draw->vs.queue[0].vertex, draw->vs.queue[i + j].elt, - count * vinfo->size); - } -#elif 0 - unsigned i; - - draw_update_vertex_fetch(draw); - for (i = 0; i < draw->vs.queue_nr; i += 4) { - struct vertex_header *dests[4]; - unsigned elts[4]; - struct tgsi_exec_machine *machine = &draw->machine; - int j, n = MIN2(4, draw->vs.queue_nr - i); - - for (j = 0; j < n; j++) { - elts[j] = draw->vs.queue[i + j].elt; - dests[j] = draw->vs.queue[i + j].vertex; - } - - for ( ; j < 4; j++) { - elts[j] = elts[0]; - dests[j] = draw->vs.queue[i + j].vertex; - } - //fetch directly into dests - draw->vertex_fetch.fetch_func(draw, machine, dests, count); - } -#endif - - draw->vs.post_nr = draw->vs.queue_nr; - draw->vs.queue_nr = 0; -} - void draw_do_flush( struct draw_context *draw, unsigned flags ) { if (0) diff --git a/src/gallium/drivers/cell/ppu/cell_pipe_state.c b/src/gallium/drivers/cell/ppu/cell_pipe_state.c index 52c31260505..67b87f16d7f 100644 --- a/src/gallium/drivers/cell/ppu/cell_pipe_state.c +++ b/src/gallium/drivers/cell/ppu/cell_pipe_state.c @@ -232,12 +232,12 @@ cell_bind_sampler_states(struct pipe_context *pipe, { struct cell_context *cell = cell_context(pipe); - draw_flush(cell->draw); + assert(num <= CELL_MAX_SAMPLERS); - assert(unit < PIPE_MAX_SAMPLERS); + draw_flush(cell->draw); memcpy(cell->sampler, samplers, num * sizeof(void *)); - memset(&cell->sampler[num], 0, (PIPE_MAX_SAMPLERS - num) * + memset(&cell->sampler[num], 0, (CELL_MAX_SAMPLERS - num) * sizeof(void *)); cell->num_samplers = num; @@ -261,6 +261,8 @@ cell_set_sampler_textures(struct pipe_context *pipe, struct cell_context *cell = cell_context(pipe); uint i; + assert(num <= CELL_MAX_SAMPLERS); + /* Check for no-op */ if (num == cell->num_textures && !memcmp(cell->texture, texture, num * sizeof(struct pipe_texture *))) @@ -268,7 +270,7 @@ cell_set_sampler_textures(struct pipe_context *pipe, draw_flush(cell->draw); - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + for (i = 0; i < CELL_MAX_SAMPLERS; i++) { struct pipe_texture *tex = i < num ? texture[i] : NULL; pipe_texture_reference((struct pipe_texture **) &cell->texture[i], tex); diff --git a/src/gallium/drivers/cell/ppu/cell_screen.c b/src/gallium/drivers/cell/ppu/cell_screen.c index 84b48bf4f1b..5198b51441a 100644 --- a/src/gallium/drivers/cell/ppu/cell_screen.c +++ b/src/gallium/drivers/cell/ppu/cell_screen.c @@ -31,6 +31,7 @@ #include "pipe/p_defines.h" #include "pipe/p_screen.h" +#include "cell/common.h" #include "cell_screen.h" #include "cell_texture.h" #include "cell_winsys.h" @@ -55,7 +56,7 @@ cell_get_param(struct pipe_screen *screen, int param) { switch (param) { case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: - return PIPE_MAX_SAMPLERS; + return CELL_MAX_SAMPLERS; case PIPE_CAP_NPOT_TEXTURES: return 0; case PIPE_CAP_TWO_SIDED_STENCIL: diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c index 9c694e136d8..07717da8f6a 100644 --- a/src/gallium/drivers/cell/ppu/cell_texture.c +++ b/src/gallium/drivers/cell/ppu/cell_texture.c @@ -186,15 +186,17 @@ tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src) uint it, jt; /* tile counters */ uint i, j; /* intra-tile counters */ + /* loop over dest tiles */ for (it = 0; it < h_t; it++) { for (jt = 0; jt < w_t; jt++) { - /* fill in tile (i, j) */ + /* start of dest tile: */ uint *tdst = dst + (it * w_t + jt) * tile_size2; + /* loop over texels in the tile */ for (i = 0; i < tile_size; i++) { for (j = 0; j < tile_size; j++) { const uint srci = it * tile_size + i; const uint srcj = jt * tile_size + j; - *tdst++ = src[srci * h + srcj]; + *tdst++ = src[srci * w + srcj]; } } } @@ -245,9 +247,13 @@ void cell_update_texture_mapping(struct cell_context *cell) { uint face = 0, level = 0, zslice = 0; + uint i; + + for (i = 0; i < CELL_MAX_SAMPLERS; i++) { + if (cell->texture[i]) + cell_tile_texture(cell, cell->texture[i]); + } - if (cell->texture[0]) - cell_tile_texture(cell, cell->texture[0]); #if 0 if (cell->tex_surf && cell->tex_map) { pipe_surface_unmap(cell->tex_surf); diff --git a/src/gallium/drivers/cell/spu/spu_dcache.c b/src/gallium/drivers/cell/spu/spu_dcache.c index a1701d80d18..167404cdc54 100644 --- a/src/gallium/drivers/cell/spu/spu_dcache.c +++ b/src/gallium/drivers/cell/spu/spu_dcache.c @@ -36,6 +36,7 @@ #define CACHE_SET_TAGID(set) (((set) & 0x03) + TAG_DCACHE0) #define CACHE_LOG2NNWAY 2 #define CACHE_LOG2NSETS 6 +/*#define CACHE_STATS 1*/ #include <cache-api.h> /* Yes folks, this is ugly. @@ -123,3 +124,20 @@ spu_dcache_mark_dirty(unsigned ea, unsigned size) ? (entry & ~CACHELINE_VALID) : entry; } } + + +/** + * Print cache utilization report + */ +void +spu_dcache_report(void) +{ +#ifdef CACHE_STATS + if (spu.init.id == 0) { + printf("SPU 0: Texture cache report:\n"); + cache_pr_stats(data); + } +#endif +} + + diff --git a/src/gallium/drivers/cell/spu/spu_dcache.h b/src/gallium/drivers/cell/spu/spu_dcache.h index 7a06b8c25af..39a19eb31b5 100644 --- a/src/gallium/drivers/cell/spu/spu_dcache.h +++ b/src/gallium/drivers/cell/spu/spu_dcache.h @@ -31,4 +31,7 @@ spu_dcache_fetch_unaligned(qword *dst, unsigned ea, unsigned size); extern void spu_dcache_mark_dirty(unsigned ea, unsigned size); +extern void +spu_dcache_report(void); + #endif /* SPU_DCACHE_H */ diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index 7f0473d198c..1ab1c40379a 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -319,10 +319,10 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) spu.init.id, sampler->unit); spu.sampler[sampler->unit] = sampler->state; - if (spu.sampler[0].min_img_filter == PIPE_TEX_FILTER_LINEAR) - spu.sample_texture = sample_texture_bilinear; + if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) + spu.sample_texture[sampler->unit] = sample_texture_bilinear; else - spu.sample_texture = sample_texture_nearest; + spu.sample_texture[sampler->unit] = sample_texture_nearest; } @@ -629,6 +629,8 @@ main_loop(void) if (Debug) printf("SPU %u: Exit main loop\n", spu.init.id); + + spu_dcache_report(); } diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 2bfad3535a1..e9e39cbeab3 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -85,6 +85,8 @@ typedef struct spu_blend_results (*logicop_func)( qword frag_mask); +typedef vector float (*sample_texture_func)(uint unit, vector float texcoord); + struct spu_framebuffer { void *color_start; /**< addr of color surface in main memory */ void *depth_start; /**< addr of depth surface in main memory */ @@ -152,7 +154,7 @@ struct spu_global /** for converting RGBA to PIPE_FORMAT_x colors */ vector unsigned char color_shuffle; - vector float (*sample_texture)(vector float texcoord); + sample_texture_func sample_texture[CELL_MAX_SAMPLERS]; } ALIGN16_ATTRIB; diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index 4612501eb3b..ceab2469803 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -49,9 +49,8 @@ invalidate_tex_cache(void) static uint -get_texel(vec_uint4 coordinate) +get_texel(uint unit, vec_uint4 coordinate) { - const uint unit = 0; vec_uint4 tmp; unsigned x = spu_extract(coordinate, 0); unsigned y = spu_extract(coordinate, 1); @@ -69,9 +68,8 @@ get_texel(vec_uint4 coordinate) static void -get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels) +get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels) { - const uint unit = 0; const unsigned texture_ea = (uintptr_t) spu.texture[unit].start; vec_uint4 tile_x = spu_rlmask(x, -5); vec_uint4 tile_y = spu_rlmask(y, -5); @@ -104,21 +102,19 @@ get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels) * XXX this is extremely primitive for now. */ vector float -sample_texture_nearest(vector float texcoord) +sample_texture_nearest(uint unit, vector float texcoord) { - const uint unit = 0; vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */ itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */ - uint texel = get_texel(itc); + uint texel = get_texel(unit, itc); return spu_unpack_A8R8G8B8(texel); } vector float -sample_texture_bilinear(vector float texcoord) +sample_texture_bilinear(uint unit, vector float texcoord) { - const uint unit = 0; static const vec_uint4 offset_x = {0, 0, 1, 1}; static const vec_uint4 offset_y = {0, 1, 0, 1}; @@ -139,7 +135,7 @@ sample_texture_bilinear(vector float texcoord) x = spu_and(x, spu.texture[unit].tex_size_x_mask); y = spu_and(y, spu.texture[unit].tex_size_y_mask); - get_four_texels(x, y, texels); + get_four_texels(unit, x, y, texels); vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0)); vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0)); diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h index 95eb87080f1..f7c9738be88 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.h +++ b/src/gallium/drivers/cell/spu/spu_texture.h @@ -37,11 +37,11 @@ invalidate_tex_cache(void); extern vector float -sample_texture_nearest(vector float texcoord); +sample_texture_nearest(uint unit, vector float texcoord); extern vector float -sample_texture_bilinear(vector float texcoord); +sample_texture_bilinear(uint unit, vector float texcoord); #endif /* SPU_TEXTURE_H */ diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 17e337bbdf6..ab4ff8160a9 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -311,17 +311,43 @@ emit_quad( int x, int y, mask_t mask ) if (spu.texture[0].start) { /* texture mapping */ + const uint unit = 0; vector float texcoords[4]; eval_coeff(2, (float) x, (float) y, texcoords); if (spu_extract(mask, 0)) - colors[0] = spu.sample_texture(texcoords[0]); + colors[0] = spu.sample_texture[unit](unit, texcoords[0]); if (spu_extract(mask, 1)) - colors[1] = spu.sample_texture(texcoords[1]); + colors[1] = spu.sample_texture[unit](unit, texcoords[1]); if (spu_extract(mask, 2)) - colors[2] = spu.sample_texture(texcoords[2]); + colors[2] = spu.sample_texture[unit](unit, texcoords[2]); if (spu_extract(mask, 3)) - colors[3] = spu.sample_texture(texcoords[3]); + colors[3] = spu.sample_texture[unit](unit, texcoords[3]); + + + if (spu.texture[1].start) { + /* multi-texture mapping */ + const uint unit = 1; + vector float colors1[4]; + + eval_coeff(2, (float) x, (float) y, texcoords); + + if (spu_extract(mask, 0)) + colors1[0] = spu.sample_texture[unit](unit, texcoords[0]); + if (spu_extract(mask, 1)) + colors1[1] = spu.sample_texture[unit](unit, texcoords[1]); + if (spu_extract(mask, 2)) + colors1[2] = spu.sample_texture[unit](unit, texcoords[2]); + if (spu_extract(mask, 3)) + colors1[3] = spu.sample_texture[unit](unit, texcoords[3]); + + /* hack: modulate first texture by second */ + colors[0] = spu_mul(colors[0], colors1[0]); + colors[1] = spu_mul(colors[1], colors1[1]); + colors[2] = spu_mul(colors[2], colors1[2]); + colors[3] = spu_mul(colors[3], colors1[3]); + } + } else { /* simple shading */ diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 7fab4d041d0..20f4652413d 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -83,7 +83,8 @@ void st_init_limits(struct st_context *st) c->MaxTextureRectSize = min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); - c->MaxTextureImageUnits + c->MaxTextureUnits + = c->MaxTextureImageUnits = c->MaxTextureCoordUnits = min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), MAX_TEXTURE_IMAGE_UNITS); diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 101a6a48afd..4d1ef1bf3d3 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -34,6 +34,7 @@ #include "main/imports.h" #include "main/mtypes.h" #include "shader/prog_print.h" +#include "shader/programopt.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -95,6 +96,9 @@ st_translate_vertex_program(struct st_context *st, memset(&vs, 0, sizeof(vs)); + if (stvp->Base.IsPositionInvariant) + _mesa_insert_mvp_code(st->ctx, &stvp->Base); + /* * Determine number of inputs, the mappings between VERT_ATTRIB_x * and TGSI generic input indexes, plus input attrib semantic info. |