diff options
author | Darren Salt <[email protected]> | 2017-10-15 23:22:21 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-10-19 03:28:34 +0200 |
commit | 80c20b29d8f1957da3e81052cb8ab88584b97e6d (patch) | |
tree | 2d2db1401eb73cb476a634e69785ea4d10614fdd | |
parent | 535aa43df0c32828e12714faf5cf6e30a4c28402 (diff) |
drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio
breakage bug: glthread is therefore being enabled on the grounds that it should
make it a little harder to hit that bug.
Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/util/drirc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/util/drirc b/src/util/drirc index 5ca4a266ec7..3cf3d8dc699 100644 --- a/src/util/drirc +++ b/src/util/drirc @@ -190,6 +190,12 @@ TODO: document the other workarounds. <application name="Saints Row: The Third" executable="SaintsRow3.i386"> <option name="mesa_glthread" value="true"/> </application> + <application name="Saints Row IV" executable="SaintsRow4.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> + <option name="mesa_glthread" value="true"/> + </application> <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> <option name="mesa_glthread" value="true"/> </application> |