diff options
author | Timothy Arceri <[email protected]> | 2016-10-03 17:04:26 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-17 12:53:12 +1100 |
commit | 686dad657f2179f8c5ab985546577b51c8e3f518 (patch) | |
tree | 9368278e528841ee2c8a3c4a1546449fe345296c | |
parent | c3df65c123c6392b0b116900395a89fd3dbb9b85 (diff) |
glsl: stub out _mesa_reference_program() in standalone compiler
The follow patch will call this directly from the linker, the
shader cache will also start calling these from the compiler.
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.cpp | 8 | ||||
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.h | 4 |
2 files changed, 12 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index d229368ed34..6d17e387785 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -62,6 +62,14 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, } void +_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, + struct gl_program *prog) +{ + (void) ctx; + *ptr = prog; +} + +void _mesa_shader_debug(struct gl_context *, GLenum, GLuint *, const char *) { diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h index 2c0454837a5..0e77f720260 100644 --- a/src/compiler/glsl/standalone_scaffolding.h +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -42,6 +42,10 @@ extern "C" void _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, struct gl_shader *sh); +extern "C" void +_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, + struct gl_program *prog); + extern "C" struct gl_shader * _mesa_new_shader(GLuint name, gl_shader_stage stage); |