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authorHaixia Shi <[email protected]>2013-04-01 13:24:55 -0700
committerIan Romanick <[email protected]>2013-05-10 13:43:11 -0700
commit627e2669ab3f70176b06e1f598bb4e478f5378ad (patch)
tree8821eb3584193041fad0fe6f80f7b33d6922363a
parent44d35d70e3aa1446c0363be3a257834a9379c878 (diff)
ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra characters for arrays.
If the active uniform is an array, then the length of the uniform name should include the three extra characters for the "[0]" suffix, which is required by the GL 4.2 spec to be appended to the uniform name in glGetActiveUniform(). This avoids the situation where the output buffer does not have enough space to hold the "[0]" suffix, resulting in an incomplete array specification like "foobar[0". NOTE: This is a candidate for the 9.1 branch. Change-Id: I41e87ba347a7169eec8c575596cc3416adbe0728 Signed-off-by: Haixia Shi <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> (cherry picked from commit bc0cc2944ff13549df8276b856acc79254c5db07)
-rw-r--r--src/mesa/main/shaderapi.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index be69467986d..2c307e79ce5 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -518,9 +518,11 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
GLint max_len = 0;
for (i = 0; i < shProg->NumUserUniformStorage; i++) {
- /* Add one for the terminating NUL character.
+ /* Add one for the terminating NUL character for a non-array, and
+ * 4 for the "[0]" and the NUL for an array.
*/
- const GLint len = strlen(shProg->UniformStorage[i].name) + 1;
+ const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
+ ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
if (len > max_len)
max_len = len;