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authorBrian Paul <[email protected]>2011-11-28 10:07:19 -0700
committerBrian Paul <[email protected]>2011-11-28 10:07:19 -0700
commit5c84e961e3984ff7116f14a630b2984c5b97413d (patch)
tree0ec68bac671aec679a0d22728948e57a0d93b1ec
parentc5012c1d56dfbf11cd631b3b37890b40d56ac884 (diff)
mesa: remove unused gl_texture_object::DriverData field
-rw-r--r--src/mesa/main/mtypes.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 96a44266cf2..e8866c6a4e6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1342,15 +1342,6 @@ struct gl_texture_object
/** GL_OES_EGL_image_external */
GLint RequiredTextureImageUnits;
-
- /**
- * \name For device driver.
- * Note: instead of attaching driver data to this pointer, it's preferable
- * to instead use this struct as a base class for your own texture object
- * class. Driver->NewTextureObject() can be used to implement the
- * allocation.
- */
- void *DriverData; /**< Arbitrary device driver data */
};