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authorBrian Paul <[email protected]>2010-08-27 11:54:32 -0600
committerBrian Paul <[email protected]>2010-08-27 14:30:59 -0600
commit579fce252413f39830ee379076fddf0580ea9b16 (patch)
tree20236a3fe520cc002add1f7390b8ab46d66acc0f
parentb820bf979a1c308d8d6fe6ad89e8ae7c77226603 (diff)
mesa: use atexit() handler to release GLSL compiler memory
This releases a bunch of memory that was showing up as leaks with valgrind. If atexit() isn't widely supported we may need to add some #ifdef tests around the call.
-rw-r--r--src/mesa/main/context.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 6205d3456a4..4852f466469 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -140,6 +140,10 @@
#include "sparc/sparc.h"
#endif
+#include "glsl_parser_extras.h"
+
+
+
#ifndef MESA_VERBOSE
int MESA_VERBOSE = 0;
#endif
@@ -434,6 +438,11 @@ one_time_init( GLcontext *ctx )
}
_glthread_UNLOCK_MUTEX(OneTimeLock);
+ /* Hopefully atexit() is widely available. If not, we may need some
+ * #ifdef tests here.
+ */
+ atexit(_mesa_destroy_shader_compiler);
+
dummy_enum_func();
}