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authorEric Anholt <[email protected]>2012-04-13 13:51:34 -0700
committerEric Anholt <[email protected]>2012-04-16 11:59:29 -0700
commit4ec449a6ed1d2cea3bf83d6518b3b352ce5daceb (patch)
tree4b6f808d47d72d6c22a28a5c9eda1710206c36b4
parentacd4024e0a0096c351a7143f908e029df53b1fdf (diff)
glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/linker.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 6ba297237c7..5f8e8830169 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2225,6 +2225,20 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
+ if (max_version >= 140) {
+ /* Note that this will change with GL_ARB_separate_shader_objects */
+ if (num_vert_shaders == 0) {
+ linker_error(prog,
+ "GLSL %.02f without GL_ARB_compatibility requires a "
+ "vertex shader", max_version / 100.0);
+ }
+ if (num_frag_shaders == 0) {
+ linker_error(prog,
+ "GLSL %.02f without GL_ARB_compatibility requires a "
+ "fragment shader", max_version / 100.0);
+ }
+ }
+
prog->Version = max_version;
for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {