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authorEric Anholt <[email protected]>2019-03-12 14:59:21 -0700
committerEric Anholt <[email protected]>2019-03-12 16:15:40 -0700
commit486b181fd758c246c2d1eaa1975a858e84d64c32 (patch)
treeb2ccf9872fd72e6db44c4ac5a0ab78edf98054ed
parent0c874c18cd07539f56fede272a24b76f2946716f (diff)
v3d: Fix leak of the renderonly struct on screen destruction.
This makes v3d match vc4's destroy path. Fixes: e113b21cb779 ("v3d: Add renderonly support.")
-rw-r--r--src/gallium/drivers/v3d/v3d_screen.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c
index e413b007360..7ccf5b143ff 100644
--- a/src/gallium/drivers/v3d/v3d_screen.c
+++ b/src/gallium/drivers/v3d/v3d_screen.c
@@ -70,6 +70,7 @@ v3d_screen_destroy(struct pipe_screen *pscreen)
util_hash_table_destroy(screen->bo_handles);
v3d_bufmgr_destroy(pscreen);
slab_destroy_parent(&screen->transfer_pool);
+ free(screen->ro);
if (using_v3d_simulator)
v3d_simulator_destroy(screen);