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authorJason Ekstrand <[email protected]>2017-01-06 17:25:35 -0800
committerJason Ekstrand <[email protected]>2017-01-07 15:45:09 -0800
commit43e0b0d4b255d910616c10e3e01bfec5db469e0e (patch)
treeeaa36567f0a158e6e0830f951b17fc97c103aa7d
parent957ec00243ec8ccc0a94f68106d079b54685fe5a (diff)
anv/pipeline: Only call remove_dead_variables once
It can handle multiple modes at a time now so there's no reason to call it repeatedly. Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/intel/vulkan/anv_pipeline.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index db35d7004f8..fadc76a79af 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -157,9 +157,9 @@ anv_shader_compile_to_nir(struct anv_device *device,
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
- nir_remove_dead_variables(nir, nir_var_shader_in);
- nir_remove_dead_variables(nir, nir_var_shader_out);
- nir_remove_dead_variables(nir, nir_var_system_value);
+ nir_remove_dead_variables(nir, nir_var_shader_in |
+ nir_var_shader_out |
+ nir_var_system_value);
nir_validate_shader(nir);
/* Now that we've deleted all but the main function, we can go ahead and