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authorKenneth Graunke <[email protected]>2015-04-11 02:21:48 -0700
committerKenneth Graunke <[email protected]>2015-04-14 01:49:02 -0700
commit406df68736a213f17f21a38a7c2da4ea15acd053 (patch)
treef2fc0337c99ed20c7ac65653a465f9b8f5c52a99
parentf55ded764ce60f87463e33bfa3a32e2c44715581 (diff)
i965: Fix software primitive restart with indirect draws.
new_prim was declared as a stack variable within a nested scope; we tried to retain a pointer to that data beyond the scope, which is bogus. GCC with -O1 eliminated most of the code that set new_prim's fields. Move the declaration to fix the bug. v2: Also fix new_ib (thanks to Matt Turner and Ben Widawsky). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81025 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ben Widawsky <[email protected]> Cc: [email protected]
-rw-r--r--src/mesa/vbo/vbo_primitive_restart.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_primitive_restart.c b/src/mesa/vbo/vbo_primitive_restart.c
index 562dedcd5c9..dafc4fd2a9a 100644
--- a/src/mesa/vbo/vbo_primitive_restart.c
+++ b/src/mesa/vbo/vbo_primitive_restart.c
@@ -167,6 +167,8 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
struct gl_buffer_object *indirect)
{
GLuint prim_num;
+ struct _mesa_prim new_prim;
+ struct _mesa_index_buffer new_ib;
struct sub_primitive *sub_prims;
struct sub_primitive *sub_prim;
GLuint num_sub_prims;
@@ -182,8 +184,6 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
/* If there is an indirect buffer, map it and extract the draw params */
if (indirect && prims[0].is_indirect) {
- struct _mesa_prim new_prim = *prims;
- struct _mesa_index_buffer new_ib = *ib;
const uint32_t *indirect_params;
if (!ctx->Driver.MapBufferRange(ctx, 0, indirect->Size, GL_MAP_READ_BIT,
indirect, MAP_INTERNAL)) {
@@ -195,6 +195,7 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
}
assert(nr_prims == 1);
+ new_prim = prims[0];
indirect_params = (const uint32_t *)
ADD_POINTERS(indirect->Mappings[MAP_INTERNAL].Pointer,
new_prim.indirect_offset);
@@ -206,6 +207,7 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
new_prim.basevertex = indirect_params[3];
new_prim.base_instance = indirect_params[4];
+ new_ib = *ib;
new_ib.count = new_prim.count;
prims = &new_prim;